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authorKent Mein <mein@cs.umn.edu>2003-08-14 19:18:45 +0400
committerKent Mein <mein@cs.umn.edu>2003-08-14 19:18:45 +0400
commitabede3ca04c162b5221120f7e93eafcd8c97e347 (patch)
tree51c94520e32bb68d75fb10067fea0c0e029339bc /intern/bsp
parent80f3d5863e92308ed6267d82c13d9aaf62938fc9 (diff)
A little more cleanup, removed a bunch of unused vars in the code.
Trying to get rid of some of the extra warnings we can ignore ;) Kent
Diffstat (limited to 'intern/bsp')
-rwxr-xr-xintern/bsp/intern/BSP_CSGMesh.cpp3
-rwxr-xr-xintern/bsp/intern/BSP_FragTree.cpp2
2 files changed, 0 insertions, 5 deletions
diff --git a/intern/bsp/intern/BSP_CSGMesh.cpp b/intern/bsp/intern/BSP_CSGMesh.cpp
index a1da3d544ab..ea0d4f0164a 100755
--- a/intern/bsp/intern/BSP_CSGMesh.cpp
+++ b/intern/bsp/intern/BSP_CSGMesh.cpp
@@ -156,8 +156,6 @@ AddPolygon(
if (verts == NULL || num_verts <3) return;
- const int vertex_num = m_verts->size();
-
// make a polyscone from these vertex indices.
const BSP_FaceInd fi = m_faces->size();
@@ -203,7 +201,6 @@ AddSubTriangle(
){
// This creates a new polygon on the end of the face list.
- const BSP_FaceInd fi = m_faces->size();
m_faces->push_back(BSP_MFace());
BSP_MFace & face = m_faces->back();
diff --git a/intern/bsp/intern/BSP_FragTree.cpp b/intern/bsp/intern/BSP_FragTree.cpp
index 21a3e286447..91a901bf879 100755
--- a/intern/bsp/intern/BSP_FragTree.cpp
+++ b/intern/bsp/intern/BSP_FragTree.cpp
@@ -177,7 +177,6 @@ Build(
// choose a plane for the node. The first index in this
// mesh fragment will do for now.
- vector<BSP_MVertex> & verts = m_mesh->VertexSet();
// choose a random splitting plane
@@ -233,7 +232,6 @@ Push(
// fragment onto the output
vector<BSP_FaceInd>::const_iterator in_frag_it = in_frag->FaceSet().begin();
vector<BSP_FaceInd>::const_iterator in_frag_end = in_frag->FaceSet().end();
- vector<BSP_MFace>::iterator faces = in_frag->Mesh()->FaceSet().begin();
if (keep == current || current == e_classified_on) {
for (;in_frag_it != in_frag_end; ++ in_frag_it) {