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authorMichel Selten <michel@mselten.demon.nl>2004-01-05 00:11:59 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-05 00:11:59 +0300
commitd3e1fc887026d21df8a2791bc8ee3a929962a8a8 (patch)
tree4292c907772d41e34fe4878e2484005a11cef7de /intern/bsp
parent2572db0bf0618ecaa4d9153979d70747bc8176b9 (diff)
SCons build system files added.
You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built.
Diffstat (limited to 'intern/bsp')
-rw-r--r--intern/bsp/SConscript29
1 files changed, 29 insertions, 0 deletions
diff --git a/intern/bsp/SConscript b/intern/bsp/SConscript
new file mode 100644
index 00000000000..d60bad299e2
--- /dev/null
+++ b/intern/bsp/SConscript
@@ -0,0 +1,29 @@
+bsp_env = Environment()
+
+# Import the C flags set in the SConstruct file
+Import ('cflags')
+Import ('cxxflags')
+Import ('defines')
+bsp_env.Append (CCFLAGS = cflags)
+bsp_env.Append (CXXFLAGS = cxxflags)
+bsp_env.Append (CPPDEFINES = defines)
+
+source_files = ['intern/BSP_CSGHelper.cpp',
+ 'intern/BSP_CSGMesh.cpp',
+ 'intern/BSP_CSGMeshBuilder.cpp',
+ 'intern/BSP_CSGMeshSplitter.cpp',
+ 'intern/BSP_CSGNCMeshSplitter.cpp',
+ 'intern/BSP_CSGUserData.cpp',
+ 'intern/BSP_FragNode.cpp',
+ 'intern/BSP_FragTree.cpp',
+ 'intern/BSP_MeshFragment.cpp',
+ 'intern/BSP_MeshPrimitives.cpp',
+ 'intern/BSP_Triangulate.cpp',
+ 'intern/CSG_BooleanOps.cpp']
+
+bsp_env.Append (CPPPATH = ['intern',
+ '../container',
+ '../moto/include',
+ '../memutil'])
+
+bsp_env.Library (target='#/lib/blender_BSP', source=source_files)