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authorPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
committerPeter Schlaile <peter@schlaile.de>2008-06-03 01:35:57 +0400
commitca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch)
tree72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /intern/bsp
parent8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff)
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'intern/bsp')
-rw-r--r--intern/bsp/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/bsp/SConscript b/intern/bsp/SConscript
index e363fd1d4c3..88d2529ae59 100644
--- a/intern/bsp/SConscript
+++ b/intern/bsp/SConscript
@@ -8,5 +8,5 @@ incs = 'intern ../container ../moto/include ../memutil'
if (env['OURPLATFORM'] == 'win32-mingw'):
env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype=['common','intern'], priority=[26,26] )
else:
- env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype='core', priority=15 )
+ env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype='core', priority=26 )