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author | Ton Roosendaal <ton@blender.org> | 2005-02-11 15:42:02 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-02-11 15:42:02 +0300 |
commit | 39959b4f212664c492d068e798e1dfab8d11c571 (patch) | |
tree | 8227ab1615f7e6e14d1ee3f53075ff69dd815105 /intern/container/make | |
parent | 34977b8937e7e990b35d3795dc35740e8991fb9c (diff) |
Little warming-up getting-feet-wet coding project. :)
Much wanted feature, to have paths with children having fixed distance
offsets from each other, for example to animate a train with wagons.
Solved it with Path option (Editing buttons curve) "PathDist Offs" which
interprets time-offsets of children as blender-unit offsets. The entire
animation system still works, but offsets are calculated based on distance,
even with a CurvePath without motion (speed curve horizontal).
http://download.blender.org/demo/test/pathdist.blend
Thanks to Bassam for kicking my ass!
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