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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /intern/csg
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'intern/csg')
-rw-r--r--intern/csg/SConscript30
1 files changed, 4 insertions, 26 deletions
diff --git a/intern/csg/SConscript b/intern/csg/SConscript
index e06cd2c73e6..84d718e5b67 100644
--- a/intern/csg/SConscript
+++ b/intern/csg/SConscript
@@ -1,30 +1,8 @@
#!/usr/bin/python
-csg_env = Environment()
+Import('env')
-# Import the C flags set in the SConstruct file
-Import ('cflags')
-Import ('cxxflags')
-Import ('defines')
-csg_env.Append (CCFLAGS = cflags)
-csg_env.Append (CXXFLAGS = cxxflags)
-csg_env.Append (CPPDEFINES = defines)
+sources = env.Glob('intern/*.cpp') + env.Glob('intern/*.inl')
-source_files = ['intern/CSG_BBoxTree.cpp',
- 'intern/CSG_ConnectedMeshWrapper.inl',
- 'intern/CSG_Math.inl',
- 'intern/CSG_Triangulate.inl',
- 'intern/blender/CSG_CsgOp.cpp',
- 'intern/blender/CSG_Interface.cpp',
- 'intern/CSG_BooleanOp.inl',
- 'intern/CSG_MeshWrapper.inl',
- 'intern/MT_Line3.cpp'
- ]
+incs = 'intern ../container ../moto/include ../memutil intern/blender extern'
-csg_env.Append (CPPPATH = ['intern',
- '../container',
- '../moto/include',
- '../memutil',
- 'intern/blender',
- 'extern'])
-
-csg_env.Library (target='#/lib/blender_BSP', source=source_files)
+env.BlenderLib ('blender_BSP', sources, Split(incs) , [], libtype='blender', priority=15)