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authorBrecht Van Lommel <brecht@blender.org>2021-09-17 16:15:14 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-02-16 17:30:43 +0300
commitf059bdc82311e79a2b60f9af9154ac7822fd7001 (patch)
treef64d82673f6c38a763af183f12d52bba98325df3 /intern/cycles/app/cycles_standalone.cpp
parent54972123f73ac2d4674efc5fa07fbf372c5bb4f6 (diff)
Cycles: restore basic standalone GUI, now using SDL
GLUT does not support offscreen contexts, which is required for the new display driver. So we use SDL instead. Note that this requires using a system SDL package, the Blender precompiled SDL does not include the video subsystem. There is currently no text display support, instead info is printed to the terminal. This would require adding an embedded font and GLSL shaders, or using GUI library. Another improvement to be made is supporting OpenColorIO display transforms, right now we assume Rec.709 scene linear and display. All OpenGL, GLEW and SDL code was move out of core cycles and into app/opengl. This serves as a template for apps that want to integrate Cycles interactive rendering, with a simple OpenGLDisplayDriver example. In general this would be adapted to the graphics API and color management used by the app. Ref T91846
Diffstat (limited to 'intern/cycles/app/cycles_standalone.cpp')
-rw-r--r--intern/cycles/app/cycles_standalone.cpp38
1 files changed, 22 insertions, 16 deletions
diff --git a/intern/cycles/app/cycles_standalone.cpp b/intern/cycles/app/cycles_standalone.cpp
index 7123edbef64..ef514be4369 100644
--- a/intern/cycles/app/cycles_standalone.cpp
+++ b/intern/cycles/app/cycles_standalone.cpp
@@ -40,11 +40,10 @@
#include "app/oiio_output_driver.h"
#ifdef WITH_CYCLES_STANDALONE_GUI
-# include "util/view.h"
+# include "opengl/display_driver.h"
+# include "opengl/window.h"
#endif
-#include "app/cycles_xml.h"
-
CCL_NAMESPACE_BEGIN
struct Options {
@@ -130,7 +129,14 @@ static void session_init()
options.output_pass = "combined";
options.session = new Session(options.session_params, options.scene_params);
- if (!options.output_filepath.empty()) {
+#ifdef WITH_CYCLES_STANDALONE_GUI
+ if (!options.session_params.background) {
+ options.session->set_display_driver(make_unique<OpenGLDisplayDriver>(
+ window_opengl_context_enable, window_opengl_context_disable));
+ }
+ else
+#endif
+ if (!options.output_filepath.empty()) {
options.session->set_output_driver(make_unique<OIIOOutputDriver>(
options.output_filepath, options.output_pass, session_print));
}
@@ -139,7 +145,7 @@ static void session_init()
options.session->progress.set_update_callback(function_bind(&session_print_status));
#ifdef WITH_CYCLES_STANDALONE_GUI
else
- options.session->progress.set_update_callback(function_bind(&view_redraw));
+ options.session->progress.set_update_callback(function_bind(&window_redraw));
#endif
/* load scene */
@@ -204,10 +210,10 @@ static void display_info(Progress &progress)
sample_time,
interactive.c_str());
- view_display_info(str.c_str());
+ window_display_info(str.c_str());
if (options.show_help)
- view_display_help();
+ window_display_help();
}
static void display()
@@ -538,15 +544,15 @@ int main(int argc, const char **argv)
string title = "Cycles: " + path_filename(options.filepath);
/* init/exit are callback so they run while GL is initialized */
- view_main_loop(title.c_str(),
- options.width,
- options.height,
- session_init,
- session_exit,
- resize,
- display,
- keyboard,
- motion);
+ window_main_loop(title.c_str(),
+ options.width,
+ options.height,
+ session_init,
+ session_exit,
+ resize,
+ display,
+ keyboard,
+ motion);
}
#endif