diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-10-24 15:19:19 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-10-26 16:36:39 +0300 |
commit | d7d40745fa09061a3117bd3669c5a46bbf611eae (patch) | |
tree | 8dbaca086ecbb09aad62c25e9ece66332fe79af3 /intern/cycles/app/cycles_xml.cpp | |
parent | b698fe1e047e56e8ed67ba47464c0017d9c50eea (diff) |
Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
scene and its nodes. The session/ folder contains the render session and
associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/
For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
Diffstat (limited to 'intern/cycles/app/cycles_xml.cpp')
-rw-r--r-- | intern/cycles/app/cycles_xml.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp index 0b83c60f32d..1ced74b6136 100644 --- a/intern/cycles/app/cycles_xml.cpp +++ b/intern/cycles/app/cycles_xml.cpp @@ -22,18 +22,18 @@ #include "graph/node_xml.h" -#include "render/background.h" -#include "render/camera.h" -#include "render/film.h" -#include "render/graph.h" -#include "render/integrator.h" -#include "render/light.h" -#include "render/mesh.h" -#include "render/nodes.h" -#include "render/object.h" -#include "render/osl.h" -#include "render/scene.h" -#include "render/shader.h" +#include "scene/background.h" +#include "scene/camera.h" +#include "scene/film.h" +#include "scene/integrator.h" +#include "scene/light.h" +#include "scene/mesh.h" +#include "scene/object.h" +#include "scene/osl.h" +#include "scene/scene.h" +#include "scene/shader.h" +#include "scene/shader_graph.h" +#include "scene/shader_nodes.h" #include "subd/subd_patch.h" #include "subd/subd_split.h" |