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author | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-01-24 20:32:31 +0400 |
commit | 335ffb0ff3df6ee52f525448d09ae6448b75e158 (patch) | |
tree | 460fc93c618d05f0585405c61dcc5152ee906798 /intern/cycles/app/cycles_xml.cpp | |
parent | 1f9e25ac1a7851ab2503b88564c0d480b9e125cf (diff) |
Brightness/Contrast Node for Cycles
Contrast helps to adjust IBL (HDR images used for background lighting).
Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing.
Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62.
Diffstat (limited to 'intern/cycles/app/cycles_xml.cpp')
-rw-r--r-- | intern/cycles/app/cycles_xml.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp index af52520d87c..5e4b3da071d 100644 --- a/intern/cycles/app/cycles_xml.cpp +++ b/intern/cycles/app/cycles_xml.cpp @@ -462,6 +462,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug else if(string_iequals(node.name(), "gamma")) { snode = new GammaNode(); } + else if(string_iequals(node.name(), "brightness")) { + snode = new BrightContrastNode(); + } else if(string_iequals(node.name(), "combine_rgb")) { snode = new CombineRGBNode(); } |