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authorThomas Dinges <blender@dingto.org>2015-06-10 22:27:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-12 01:32:00 +0300
commit6a33d13ae7a4f87188f08dda68f690948ecdf823 (patch)
tree4e7889311619a773408ec00c09af8881ab72bd94 /intern/cycles/app/cycles_xml.cpp
parent596eadf0e181ddf3ab7472b5e1607a15546a9586 (diff)
Expose Background AO and Transparent flag to XML API
Diffstat (limited to 'intern/cycles/app/cycles_xml.cpp')
-rw-r--r--intern/cycles/app/cycles_xml.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index eee64394471..3ce2d475035 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -20,6 +20,7 @@
#include <algorithm>
#include <iterator>
+#include "background.h"
#include "camera.h"
#include "film.h"
#include "graph.h"
@@ -850,6 +851,15 @@ static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
static void xml_read_background(const XMLReadState& state, pugi::xml_node node)
{
+ /* Background Settings */
+ Background *bg = state.scene->background;
+
+ xml_read_float(&bg->ao_distance, node, "ao_distance");
+ xml_read_float(&bg->ao_factor, node, "ao_factor");
+
+ xml_read_bool(&bg->transparent, node, "transparent");
+
+ /* Background Shader */
Shader *shader = state.scene->shaders[state.scene->default_background];
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");