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authorSergey Sharybin <sergey.vfx@gmail.com>2016-02-04 01:34:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-02-04 11:27:23 +0300
commitad26407b525c15595694aab49c0a7f1669886fc8 (patch)
treeba84c2ebf809aa8b1344c9959b2676a9a3fe012f /intern/cycles/app/cycles_xml.cpp
parentd8a998ce71f5dafa1f5681158bad8225ca289408 (diff)
Cycles: Implement approximate reflectance profiles
Using this paper: http://graphics.pixar.com/library/ApproxBSSRDF/paper.pdf This model gives less blurry results than the Cubic and Gaussian we had implemented: - Cubic: https://developer.blender.org/F279670 - Burley: https://developer.blender.org/F279671 The model is called "Christensen-Burley" in the interface, which actually should be read as "Physically based" or "Realistic". Reviewers: juicyfruit, dingto, lukasstockner97, brecht Reviewed By: brecht, dingto Subscribers: robocyte Differential Revision: https://developer.blender.org/D1759
Diffstat (limited to 'intern/cycles/app/cycles_xml.cpp')
-rw-r--r--intern/cycles/app/cycles_xml.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index b366e937d94..dd1dae121b1 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -596,8 +596,10 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
xml_read_string(&falloff, node, "falloff");
if(falloff == "cubic")
sss->closure = CLOSURE_BSSRDF_CUBIC_ID;
- else
+ else if(falloff == "gaussian")
sss->closure = CLOSURE_BSSRDF_GAUSSIAN_ID;
+ else /*if(falloff == "burley")*/
+ sss->closure = CLOSURE_BSSRDF_BURLEY_ID;
snode = sss;
}