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authorLukas Tönne <lukas.toenne@gmail.com>2014-04-02 12:59:35 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-04-02 13:04:09 +0400
commit288147334ce81cf0be533c15f3698b88ef7c63f3 (patch)
tree65326991ac0024dc054c2007209f9efd6e33a3ef /intern/cycles/app
parenteed3974d11af6072174a43f6b103c9b64be054e2 (diff)
Fix T39547: Toggling render passes on active scene does not update
render layer nodes in a pinned tree from different scene. The way these updates work is a nasty legacy hack: https://developer.blender.org/diffusion/B/browse/master/source/blender/nodes/composite/node_composite_tree.c$277 This function is called //very frequently// by the get_from_context method. However, this does not get called for pinned node trees, so when showing a different scene's compositing nodes in the editor they may not get updated correctly. Now moved this update call out of get_from_context so it happens in any case. Will be called no more frequently than before (on every redraw). Eventually the depsgraph should handle this more precisely, it's just a simple ID dependency anyway ...
Diffstat (limited to 'intern/cycles/app')
0 files changed, 0 insertions, 0 deletions