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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 04:54:44 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-12-28 19:57:02 +0400
commita35db17cee5a9b47dc9624f7dfcb41f5fc185b33 (patch)
treeef23032da73b9b202490307f865e2afd4e2e7e76 /intern/cycles/app
parenta06c9c277a8577f7ef473fffaf2258d2a3a6ab80 (diff)
Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
Diffstat (limited to 'intern/cycles/app')
-rw-r--r--intern/cycles/app/cycles_xml.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index df187f046e5..a483c766bed 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -452,11 +452,11 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
else if(string_iequals(node.name(), "background")) {
snode = new BackgroundNode();
}
- else if(string_iequals(node.name(), "transparent_volume")) {
- snode = new TransparentVolumeNode();
+ else if(string_iequals(node.name(), "absorption_volume")) {
+ snode = new AbsorptionVolumeNode();
}
- else if(string_iequals(node.name(), "isotropic_volume")) {
- snode = new IsotropicVolumeNode();
+ else if(string_iequals(node.name(), "scatter_volume")) {
+ snode = new ScatterVolumeNode();
}
else if(string_iequals(node.name(), "geometry")) {
snode = new GeometryNode();