diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-09-01 19:53:36 +0400 |
commit | df625253ac0dec5be70701e2694c1e0358343fbf (patch) | |
tree | 10b216af9eb607023a3b280b8641acf336e34b10 /intern/cycles/app | |
parent | 1e741b3a52cc44b7a3ee173f180fd3d99c958efc (diff) |
Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node
Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
Diffstat (limited to 'intern/cycles/app')
-rw-r--r-- | intern/cycles/app/cycles_xml.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp index 0e80cd80ece..7c3fb0b3625 100644 --- a/intern/cycles/app/cycles_xml.cpp +++ b/intern/cycles/app/cycles_xml.cpp @@ -255,8 +255,8 @@ static void xml_read_integrator(const XMLReadState& state, pugi::xml_node node) { Integrator *integrator = state.scene->integrator; - xml_read_int(&integrator->minbounce, node, "min_bounce"); - xml_read_int(&integrator->maxbounce, node, "max_bounce"); + xml_read_int(&integrator->min_bounce, node, "min_bounce"); + xml_read_int(&integrator->max_bounce, node, "max_bounce"); xml_read_bool(&integrator->no_caustics, node, "no_caustics"); xml_read_float(&integrator->blur_caustics, node, "blur_caustics"); } |