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author | Brecht Van Lommel <brecht@blender.org> | 2021-09-14 16:37:47 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-09-30 21:48:08 +0300 |
commit | a754e35198d852ea34e2b82cd2b126538e6f5a3b (patch) | |
tree | 9118b3fa19ab70aa1b50440ce62e5d028d940cfd /intern/cycles/app | |
parent | ac582056e2e70f3b0d91ff69d0307dd357e2e2ed (diff) |
Cycles: refactor API for GPU display
* Split GPUDisplay into two classes. PathTraceDisplay to implement the Cycles side,
and DisplayDriver to implement the host application side. The DisplayDriver is now
a fully abstract base class, embedded in the PathTraceDisplay.
* Move copy_pixels_to_texture implementation out of the host side into the Cycles side,
since it can be implemented in terms of the texture buffer mapping.
* Move definition of DeviceGraphicsInteropDestination into display driver header, so
that we do not need to expose private device headers in the public API.
* Add more detailed comments about how the DisplayDriver should be implemented.
The "driver" terminology might not be obvious, but is also used in other renderers.
Differential Revision: https://developer.blender.org/D12626
Diffstat (limited to 'intern/cycles/app')
0 files changed, 0 insertions, 0 deletions