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author | Dalai Felinto <dfelinto@gmail.com> | 2017-04-25 19:02:18 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-04-25 19:03:13 +0300 |
commit | 973f4944e08c449d68b43edf39d9cb2d209f4b7a (patch) | |
tree | 2c35a02fdcf993dcceb3b06991f5d9d4a9c72749 /intern/cycles/blender/addon/__init__.py | |
parent | 4122eeb09abcc389915c53fd5017dc853e109279 (diff) |
Render API: Rename render > render_to_image; view_draw > render_to_view
This is part of the new draw manager design. Any engine (even clay, eevee, ...) should be able to draw to the viewport, as well as render to an image directly.
Changing the API names to conform to that.
Diffstat (limited to 'intern/cycles/blender/addon/__init__.py')
-rw-r--r-- | intern/cycles/blender/addon/__init__.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/addon/__init__.py b/intern/cycles/blender/addon/__init__.py index 1e971a5eb15..7c58df68011 100644 --- a/intern/cycles/blender/addon/__init__.py +++ b/intern/cycles/blender/addon/__init__.py @@ -79,7 +79,7 @@ class CyclesRender(bpy.types.RenderEngine): else: engine.reset(self, data, scene) - def render(self, depsgraph): + def render_to_image(self, depsgraph): engine.render(self, depsgraph) def bake(self, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result): @@ -92,7 +92,7 @@ class CyclesRender(bpy.types.RenderEngine): context.region, context.space_data, context.region_data) engine.update(self, context.blend_data, context.scene) - def view_draw(self, context): + def render_to_view(self, context): engine.draw(self, context.depsgraph, context.region, context.space_data, context.region_data) def update_script_node(self, node): |