diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2017-11-14 09:21:07 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2017-11-17 18:39:45 +0300 |
commit | a0c02e4d1b87f4e83c0dfe794f28482030be9896 (patch) | |
tree | ad2b5bdcdb89831d7db2964cf9dc56fc84124b4c /intern/cycles/blender/addon/engine.py | |
parent | f78e963858afb6f556e1b4c6d6b02a95ba11834b (diff) |
Cycles: Add Volume Direct and Volume Indirect passes for volume-scattered light
No color pass because it's hard to define what to use as color in a volume.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D2903
Diffstat (limited to 'intern/cycles/blender/addon/engine.py')
-rw-r--r-- | intern/cycles/blender/addon/engine.py | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py index 3018fd5b316..bc71a1b2fd7 100644 --- a/intern/cycles/blender/addon/engine.py +++ b/intern/cycles/blender/addon/engine.py @@ -234,10 +234,12 @@ def register_passes(engine, scene, srl): if srl.use_pass_environment: engine.register_pass(scene, srl, "Env", 3, "RGB", 'COLOR') crl = srl.cycles - if crl.pass_debug_bvh_traversed_nodes: engine.register_pass(scene, srl, "Debug BVH Traversed Nodes", 1, "X", 'VALUE') - if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE') - if crl.pass_debug_bvh_intersections: engine.register_pass(scene, srl, "Debug BVH Intersections", 1, "X", 'VALUE') - if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE') + if crl.pass_debug_bvh_traversed_nodes: engine.register_pass(scene, srl, "Debug BVH Traversed Nodes", 1, "X", 'VALUE') + if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE') + if crl.pass_debug_bvh_intersections: engine.register_pass(scene, srl, "Debug BVH Intersections", 1, "X", 'VALUE') + if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE') + if crl.use_pass_volume_direct: engine.register_pass(scene, srl, "VolumeDir", 3, "RGB", 'COLOR') + if crl.use_pass_volume_indirect: engine.register_pass(scene, srl, "VolumeInd", 3, "RGB", 'COLOR') cscene = scene.cycles if crl.use_denoising and crl.denoising_store_passes and not cscene.use_progressive_refine: |