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authorCampbell Barton <ideasman42@gmail.com>2017-05-26 12:57:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-26 12:57:28 +0300
commitf2a8b74c2572258391c5847c177e59266aee3dab (patch)
tree0b3d7d1822beb32d335b0689bb04bb0a3a36f98c /intern/cycles/blender/addon/engine.py
parent3b24ece297afc8ee648f91dbbe890d8aaee7e3bc (diff)
parentf78ba0df02a9734740d7ccddbe315020f56852f6 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern/cycles/blender/addon/engine.py')
-rw-r--r--intern/cycles/blender/addon/engine.py20
1 files changed, 10 insertions, 10 deletions
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index 8fb2d08cedd..9e22ce331d0 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -243,13 +243,13 @@ def register_passes(engine, scene, srl):
if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE')
if crl.use_denoising and crl.denoising_store_passes:
- engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR');
- engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR');
- engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR');
- engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR');
- engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE');
- engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE');
- engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR');
- engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR');
- engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR');
- engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR'); \ No newline at end of file
+ engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE')
+ engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE')
+ engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR')
+ engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR')
+ engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR')