diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-05-26 12:57:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-26 12:57:28 +0300 |
commit | f2a8b74c2572258391c5847c177e59266aee3dab (patch) | |
tree | 0b3d7d1822beb32d335b0689bb04bb0a3a36f98c /intern/cycles/blender/addon/engine.py | |
parent | 3b24ece297afc8ee648f91dbbe890d8aaee7e3bc (diff) | |
parent | f78ba0df02a9734740d7ccddbe315020f56852f6 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern/cycles/blender/addon/engine.py')
-rw-r--r-- | intern/cycles/blender/addon/engine.py | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py index 8fb2d08cedd..9e22ce331d0 100644 --- a/intern/cycles/blender/addon/engine.py +++ b/intern/cycles/blender/addon/engine.py @@ -243,13 +243,13 @@ def register_passes(engine, scene, srl): if crl.pass_debug_ray_bounces: engine.register_pass(scene, srl, "Debug Ray Bounces", 1, "X", 'VALUE') if crl.use_denoising and crl.denoising_store_passes: - engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR'); - engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR'); - engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR'); - engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR'); - engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE'); - engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE'); - engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR'); - engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR'); - engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR'); - engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR');
\ No newline at end of file + engine.register_pass(scene, srl, "Denoising Normal", 3, "XYZ", 'VECTOR') + engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR') + engine.register_pass(scene, srl, "Denoising Albedo", 3, "RGB", 'COLOR') + engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR') + engine.register_pass(scene, srl, "Denoising Depth", 1, "Z", 'VALUE') + engine.register_pass(scene, srl, "Denoising Depth Variance", 1, "Z", 'VALUE') + engine.register_pass(scene, srl, "Denoising Shadow A", 3, "XYV", 'VECTOR') + engine.register_pass(scene, srl, "Denoising Shadow B", 3, "XYV", 'VECTOR') + engine.register_pass(scene, srl, "Denoising Image", 3, "RGB", 'COLOR') + engine.register_pass(scene, srl, "Denoising Image Variance", 3, "RGB", 'COLOR') |