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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-24 17:15:57 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-24 17:34:47 +0300
commit3a527357a556491406ee9d33a79ab0af5f79e326 (patch)
treeeeeb4ca63e69f2fc4a56ba33450f6c80ce90ca44 /intern/cycles/blender/addon/properties.py
parentf172cea484c1f3b4083e7e1574bd33a2c6873f93 (diff)
Cycles: change default displacement method to bump mapping again.
Even though it makes sense logically to have displacement actually displace the mesh, this is causing a lot of confusion for existing users that are used to the previous behavior. Further, since Eevee does not support displacement yet and the discrepancy between the viewport and final render is problematic.
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 3f17d53fda7..9d00a3f75b8 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -892,7 +892,7 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
name="Displacement Method",
description="Method to use for the displacement",
items=enum_displacement_methods,
- default='DISPLACEMENT',
+ default='BUMP',
)
@classmethod