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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-05-16 18:03:16 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-16 18:40:13 +0300 |
commit | 9f6670ca375552c1382ac340ad184e2e1882c2aa (patch) | |
tree | f303417f32a784129398ffe6a8ab621a358165e1 /intern/cycles/blender/addon/properties.py | |
parent | 2ee762344f8742618804e869536e3efee6ab0bd0 (diff) |
Cycles/Eeeve: unify film transparent setting
For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.
Differential Revision: https://developer.blender.org/D4874
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r-- | intern/cycles/blender/addon/properties.py | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index f376eb8ec67..35f9e17dc41 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -417,11 +417,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup): min=0.0, max=10.0, default=1.0, ) - film_transparent: BoolProperty( - name="Transparent", - description="World background is transparent, for compositing the render over another background", - default=False, - ) film_transparent_glass: BoolProperty( name="Transparent Glass", description="Render transmissive surfaces as transparent, for compositing glass over another background", |