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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-16 18:03:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-16 18:40:13 +0300
commit9f6670ca375552c1382ac340ad184e2e1882c2aa (patch)
treef303417f32a784129398ffe6a8ab621a358165e1 /intern/cycles/blender/addon/properties.py
parent2ee762344f8742618804e869536e3efee6ab0bd0 (diff)
Cycles/Eeeve: unify film transparent setting
For existing files, it will use the setting from Cycles or Eevee depending on the render engine in the scene. Differential Revision: https://developer.blender.org/D4874
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py5
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index f376eb8ec67..35f9e17dc41 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -417,11 +417,6 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
min=0.0, max=10.0,
default=1.0,
)
- film_transparent: BoolProperty(
- name="Transparent",
- description="World background is transparent, for compositing the render over another background",
- default=False,
- )
film_transparent_glass: BoolProperty(
name="Transparent Glass",
description="Render transmissive surfaces as transparent, for compositing glass over another background",