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authorBrecht Van Lommel <brecht>2020-03-07 16:38:52 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-18 13:23:05 +0300
commit1162ba206dd7792414d3ae716877ba1383de8dab (patch)
tree3b243a7c33dfbbc6414e96a4df6b37ddc47531cd /intern/cycles/blender/addon/properties.py
parent9d20f170c7c07ac38e86130de591ae98e9c0cf80 (diff)
Cycles: change volume step size controls, auto adjust based on voxel size
By default it will now set the step size to the voxel size for smoke and volume objects, and 1/10th the bounding box for procedural volume shaders. New settings are: * Scene render/preview step rate: to globally adjust detail and performance * Material step rate: multiplied with auto detected per-object step size * World step size: distance to steo for world shader Differential Revision: https://developer.blender.org/D1777
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py36
1 files changed, 29 insertions, 7 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index cd72da128aa..c91e210bbd8 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -444,13 +444,20 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=8,
)
- volume_step_size: FloatProperty(
- name="Step Size",
- description="Distance between volume shader samples when rendering the volume "
- "(lower values give more accurate and detailed results, but also increased render time)",
- default=0.1,
- min=0.0000001, max=100000.0, soft_min=0.01, soft_max=1.0, precision=4,
- unit='LENGTH'
+ volume_step_rate: FloatProperty(
+ name="Step Rate",
+ description="Globally adjust detail for volume rendering, on top of automatically estimated step size. "
+ "Higher values reduce render time, lower values render with more detail",
+ default=1.0,
+ min=0.01, max=100.0, soft_min=0.1, soft_max=10.0, precision=2
+ )
+
+ volume_preview_step_rate: FloatProperty(
+ name="Step Rate",
+ description="Globally adjust detail for volume rendering, on top of automatically estimated step size. "
+ "Higher values reduce render time, lower values render with more detail",
+ default=1.0,
+ min=0.01, max=100.0, soft_min=0.1, soft_max=10.0, precision=2
)
volume_max_steps: IntProperty(
@@ -934,6 +941,14 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
default='LINEAR',
)
+ volume_step_rate: FloatProperty(
+ name="Step Rate",
+ description="Scale the distance between volume shader samples when rendering the volume "
+ "(lower values give more accurate and detailed results, but also increased render time)",
+ default=1.0,
+ min=0.001, max=1000.0, soft_min=0.1, soft_max=10.0, precision=4
+ )
+
displacement_method: EnumProperty(
name="Displacement Method",
description="Method to use for the displacement",
@@ -1044,6 +1059,13 @@ class CyclesWorldSettings(bpy.types.PropertyGroup):
items=enum_volume_interpolation,
default='LINEAR',
)
+ volume_step_size: FloatProperty(
+ name="Step Size",
+ description="Distance between volume shader samples when rendering the volume "
+ "(lower values give more accurate and detailed results, but also increased render time)",
+ default=1.0,
+ min=0.0000001, max=100000.0, soft_min=0.1, soft_max=100.0, precision=4
+ )
@classmethod
def register(cls):