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authorStefan Werner <stefan.werner@tangent-animation.com>2020-03-05 14:05:42 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2020-03-05 14:21:38 +0300
commit51e898324de30c0985a80e5bc067358b5ccedbfc (patch)
tree5efddead1b7ca5655f1d6d2422b59e7da51fe271 /intern/cycles/blender/addon/properties.py
parent4ccbbd308060f0330472828b317c59e054c9ee7b (diff)
Adaptive Sampling for Cycles.
This feature takes some inspiration from "RenderMan: An Advanced Path Tracing Architecture for Movie Rendering" and "A Hierarchical Automatic Stopping Condition for Monte Carlo Global Illumination" The basic principle is as follows: While samples are being added to a pixel, the adaptive sampler writes half of the samples to a separate buffer. This gives it two separate estimates of the same pixel, and by comparing their difference it estimates convergence. Once convergence drops below a given threshold, the pixel is considered done. When a pixel has not converged yet and needs more samples than the minimum, its immediate neighbors are also set to take more samples. This is done in order to more reliably detect sharp features such as caustics. A 3x3 box filter that is run periodically over the tile buffer is used for that purpose. After a tile has finished rendering, the values of all passes are scaled as if they were rendered with the full number of samples. This way, any code operating on these buffers, for example the denoiser, does not need to be changed for per-pixel sample counts. Reviewed By: brecht, #cycles Differential Revision: https://developer.blender.org/D4686
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py25
1 files changed, 24 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 77dc29e11e8..f2c40f509e8 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -350,6 +350,24 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=0.01,
)
+ use_adaptive_sampling: BoolProperty(
+ name="Use adaptive sampling",
+ description="Automatically determine the number of samples per pixel based on a variance estimation",
+ default=False,
+ )
+ adaptive_threshold: FloatProperty(
+ name="Adaptive Sampling Threshold",
+ description="Zero for automatic setting based on AA samples",
+ min=0.0, max=1.0,
+ default=0.0,
+ )
+ adaptive_min_samples: IntProperty(
+ name="Adaptive Min Samples",
+ description="Minimum AA samples for adaptive sampling. Zero for automatic setting based on AA samples",
+ min=0, max=4096,
+ default=0,
+ )
+
min_light_bounces: IntProperty(
name="Min Light Bounces",
description="Minimum number of light bounces. Setting this higher reduces noise in the first bounces, "
@@ -1298,7 +1316,12 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
default=False,
update=update_render_passes,
)
-
+ pass_debug_sample_count: BoolProperty(
+ name="Debug Sample Count",
+ description="Number of samples/camera rays per pixel",
+ default=False,
+ update=update_render_passes,
+ )
use_pass_volume_direct: BoolProperty(
name="Volume Direct",
description="Deliver direct volumetric scattering pass",