diff options
author | Jeroen Bakker <jbakker> | 2020-12-07 09:50:14 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-12-07 10:01:49 +0300 |
commit | 5baae026a86f7a926a3fca0bd9fecee209ab717c (patch) | |
tree | 4b8968ac6d51457a62855e93f784efcfc429368f /intern/cycles/blender/addon/properties.py | |
parent | 3d0b65f89b2ddad5141acb00685885a995fdc9f3 (diff) |
Cycles: Use Blender Cryptomatte Settings.
Blender has now the place to store the Cryptomatte settings. This patch
migrates Cycles to use the new settings.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D9746
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r-- | intern/cycles/blender/addon/properties.py | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index 054fd900419..0d861fde6fc 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -1470,37 +1470,6 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup): default='RGB_ALBEDO_NORMAL', ) - use_pass_crypto_object: BoolProperty( - name="Cryptomatte Object", - description="Render cryptomatte object pass, for isolating objects in compositing", - default=False, - update=update_render_passes, - ) - use_pass_crypto_material: BoolProperty( - name="Cryptomatte Material", - description="Render cryptomatte material pass, for isolating materials in compositing", - default=False, - update=update_render_passes, - ) - use_pass_crypto_asset: BoolProperty( - name="Cryptomatte Asset", - description="Render cryptomatte asset pass, for isolating groups of objects with the same parent", - default=False, - update=update_render_passes, - ) - pass_crypto_depth: IntProperty( - name="Cryptomatte Levels", - description="Sets how many unique objects can be distinguished per pixel", - default=6, min=2, max=16, step=2, - update=update_render_passes, - ) - pass_crypto_accurate: BoolProperty( - name="Cryptomatte Accurate", - description="Generate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory", - default=True, - update=update_render_passes, - ) - aovs: CollectionProperty( type=CyclesAOVPass, description="Custom render passes that can be output by shader nodes", |