diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-01-15 13:40:28 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-01-15 13:40:54 +0400 |
commit | 6ba02681decaf34f618e3519f6ad7f49604750cd (patch) | |
tree | e66d74e0fc4b5d0a7566da0034743b5316db2e2f /intern/cycles/blender/addon/properties.py | |
parent | 054982d2dd44114dd57dde19d094e225117b6e70 (diff) |
Fix a bunch of UI string issues...
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r-- | intern/cycles/blender/addon/properties.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index 74f94d6eafc..5adcbc67f4c 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -317,8 +317,8 @@ class CyclesRenderSettings(bpy.types.PropertyGroup): cls.volume_step_size = FloatProperty( name="Step Size", - description="Distance between volume shader samples when rendering the volume. " - "Lower values give more accurate and detailed results but also increased render time", + description="Distance between volume shader samples when rendering the volume " + "(lower values give more accurate and detailed results, but also increased render time)", default=0.1, min=0.0000001, max=100000.0 ) @@ -326,7 +326,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup): cls.volume_max_steps = IntProperty( name="Max Steps", description="Maximum number of steps through the volume before giving up, " - "to protect from extremely long render times with big objects or small step sizes", + "to avoid extremely long render times with big objects or small step sizes", default=1024, min=2, max=65536 ) @@ -538,7 +538,7 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup): ) cls.homogeneous_volume = BoolProperty( name="Homogeneous Volume", - description="When using volume rendering, assume volume has the same density everywhere" + description="When using volume rendering, assume volume has the same density everywhere " "(not using any textures), for faster rendering", default=False, ) |