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authorTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
committerTon Roosendaal <ton@blender.org>2011-04-27 15:58:34 +0400
commitda376e0237517543aa21740ee2363234ee1c20ae (patch)
tree014a513ed8d0eccc5e54fef42347781e85bae56a /intern/cycles/blender/addon/properties.py
parent693780074388111e7b9ef1c3825e462f398dc6c4 (diff)
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
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diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
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+++ b/intern/cycles/blender/addon/properties.py
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+#
+# Copyright 2011, Blender Foundation.
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+
+import bpy
+from bpy.props import *
+
+from cycles import enums
+
+class CyclesRenderSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Scene.cycles = PointerProperty(type=cls, name="Cycles Render Settings", description="Cycles Render Settings")
+
+ cls.device = EnumProperty(name="Device", description="Device to use for rendering",
+ items=enums.devices, default="CPU")
+
+ cls.shading_system = EnumProperty(name="Shading System", description="Shading system to use for rendering",
+ items=enums.shading_systems, default="GPU_COMPATIBLE")
+
+ cls.passes = IntProperty(name="Passes", description="Number of passes to render",
+ default=10, min=1, max=2147483647)
+ cls.min_bounces = IntProperty(name="Min Bounces", description="Minimum number of bounces",
+ default=3, min=0, max=1024)
+ cls.max_bounces = IntProperty(name="Max Bounces", description="Maximum number of bounces",
+ default=8, min=0, max=1024)
+ cls.no_caustics = BoolProperty(name="No Caustics", description="Leave out caustics, resulting in a darker image with less noise",
+ default=False)
+ cls.blur_caustics = FloatProperty(name="Blur Caustics", description="Blur caustics to reduce noise",
+ default=0.0, min=0.0, max=1.0)
+
+ cls.exposure = FloatProperty(name="Exposure", description="Image brightness scale",
+ default=1.0, min=0.0, max=10.0)
+ cls.response_curve = EnumProperty(name="Response Curve", description="Measured camera film response",
+ items=enums.response_curves, default="Advantix 400")
+
+ cls.debug_tile_size = IntProperty(name="Tile Size", description="",
+ default=1024, min=1, max=4096)
+ cls.debug_min_size = IntProperty(name="Min Size", description="",
+ default=64, min=1, max=4096)
+ cls.debug_reset_timeout = FloatProperty(name="Reset timeout", description="",
+ default=0.1, min=0.01, max=10.0)
+ cls.debug_cancel_timeout = FloatProperty(name="Cancel timeout", description="",
+ default=0.1, min=0.01, max=10.0)
+ cls.debug_text_timeout = FloatProperty(name="Text timeout", description="",
+ default=1.0, min=0.01, max=10.0)
+
+ cls.debug_bvh_type = EnumProperty(name="BVH Type", description="Choose between faster updates, or faster render",
+ items=enums.bvh_types, default="DYNAMIC_BVH")
+ cls.debug_use_spatial_splits = BoolProperty(name="Use Spatial Splits", description="Use BVH spatial splits: longer builder time, faster render",
+ default=False)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Scene.cycles
+
+class CyclesCameraSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Camera.cycles = PointerProperty(type=cls, name="Cycles Camera Settings", description="Cycles Camera Settings")
+
+ cls.lens_radius = FloatProperty(name="Lens radius", description="Lens radius for depth of field",
+ default=0.0, min=0.0, max=10.0)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Camera.cycles
+
+class CyclesMaterialSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Material.cycles = PointerProperty(type=cls, name="Cycles Material Settings", description="Cycles Material Settings")
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Material.cycles
+
+class CyclesMeshSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.Mesh.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles Mesh Settings")
+ bpy.types.Curve.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles Mesh Settings")
+ bpy.types.MetaBall.cycles = PointerProperty(type=cls, name="Cycles Mesh Settings", description="Cycles Mesh Settings")
+
+ cls.displacement_method = EnumProperty(name="Displacement Method", description="Method to use for the displacement",
+ items=enums.displacement_methods, default="BUMP")
+ cls.use_subdivision = BoolProperty(name="Use Subdivision", description="Subdivide mesh for rendering",
+ default=False)
+ cls.dicing_rate = FloatProperty(name="Dicing Rate", description="", default=1.0, min=0.001, max=1000.0)
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.Mesh.cycles
+
+def register():
+ bpy.utils.register_class(CyclesRenderSettings)
+ bpy.utils.register_class(CyclesCameraSettings)
+ bpy.utils.register_class(CyclesMaterialSettings)
+ bpy.utils.register_class(CyclesMeshSettings)
+
+def unregister():
+ bpy.utils.unregister_class(CyclesRenderSettings)
+ bpy.utils.unregister_class(CyclesCameraSettings)
+ bpy.utils.unregister_class(CyclesMaterialSettings)
+ bpy.utils.unregister_class(CyclesMeshSettings)
+