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authorBrecht Van Lommel <brecht@blender.org>2022-03-15 18:08:10 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-15 18:12:13 +0300
commit630d2b649741c9d9f7bc0857054b001eede84a80 (patch)
treeaa006448f367c426d23a71a98b0f5d4a13a3c12a /intern/cycles/blender/addon/properties.py
parentf9d3632cde17b13281d387c570755aa78a14b7d6 (diff)
Cycles: allow Adaptive Sampling with Scrambling Distance
While the correlation may not work well with adaptive sampling, in practice this appears to work ok in most cases Automatic scrambling distance uses the minimum samples from adaptive sampling, which provides a good default estimate to avoid artifacts. Contributed by Alaska. Differential Revision: https://developer.blender.org/D13325
Diffstat (limited to 'intern/cycles/blender/addon/properties.py')
-rw-r--r--intern/cycles/blender/addon/properties.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index a0741c0633d..4f78fbfc9e7 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -349,7 +349,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
name="Scrambling Distance",
default=1.0,
min=0.0, soft_max=1.0,
- description="Reduce randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts if set too low. Only works when not using adaptive sampling",
+ description="Reduce randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts if set too low",
)
preview_scrambling_distance: BoolProperty(
name="Scrambling Distance viewport",
@@ -360,7 +360,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
auto_scrambling_distance: BoolProperty(
name="Automatic Scrambling Distance",
default=False,
- description="Automatically reduce the randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts. Only works when not using adaptive sampling",
+ description="Automatically reduce the randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts",
)
use_layer_samples: EnumProperty(