diff options
author | Sebastian Herhoz <sebastian.herholz@intel.com> | 2022-09-21 18:58:34 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-09-27 16:56:32 +0300 |
commit | 75a6d3abf75f3082adf5240ae34973844c0d9a09 (patch) | |
tree | 6967aea2480187db007cdc003bad14fbb372570d /intern/cycles/blender/addon/ui.py | |
parent | 6d19da0b2d468f099e0c1f56392ab8a1750d114f (diff) |
Cycles: add Path Guiding on CPU through Intel OpenPGL
This adds path guiding features into Cycles by integrating Intel's Open Path
Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the
render properties.
This feature helps reduce noise in scenes where finding a path to light is
difficult for regular path tracing.
The current implementation supports guiding directional sampling decisions on
surfaces, when the material contains a least one diffuse component, and in
volumes with isotropic and anisotropic Henyey-Greenstein phase functions.
On surfaces, the guided sampling decision is proportional to the product of
the incident radiance and the normal-oriented cosine lobe and in volumes it
is proportional to the product of the incident radiance and the phase function.
The incident radiance field of a scene is learned and updated during rendering
after each per-frame rendering iteration/progression.
At the moment, path guiding is only supported by the CPU backend. Support for
GPU backends will be added in future versions of OpenPGL.
Ref T92571
Differential Revision: https://developer.blender.org/D15286
Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index ee284dd899a..7036e58f6fb 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -278,6 +278,63 @@ class CYCLES_RENDER_PT_sampling_render_denoise(CyclesButtonsPanel, Panel): col.prop(cscene, "denoising_prefilter", text="Prefilter") +class CYCLES_RENDER_PT_sampling_path_guiding(CyclesButtonsPanel, Panel): + bl_label = "Path Guiding" + bl_parent_id = "CYCLES_RENDER_PT_sampling" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + from . import engine + return use_cpu(context) and engine.with_path_guiding() + + def draw_header(self, context): + scene = context.scene + cscene = scene.cycles + + self.layout.prop(cscene, "use_guiding", text="") + + def draw(self, context): + scene = context.scene + cscene = scene.cycles + + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False + layout.active = cscene.use_guiding + + col = layout.column(align=True) + col.prop(cscene, "use_surface_guiding") + col.prop(cscene, "use_volume_guiding") + col.prop(cscene, "guiding_training_samples") + + +class CYCLES_RENDER_PT_sampling_path_guiding_debug(CyclesDebugButtonsPanel, Panel): + bl_label = "Debug" + bl_parent_id = "CYCLES_RENDER_PT_sampling_path_guiding" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + scene = context.scene + cscene = scene.cycles + + layout = self.layout + layout.use_property_split = True + layout.use_property_decorate = False + layout.active = cscene.use_guiding + + layout.prop(cscene, "guiding_distribution_type", text="Distribution Type") + + col = layout.column(align=True) + col.prop(cscene, "surface_guiding_probability") + col.prop(cscene, "volume_guiding_probability") + + col = layout.column(align=True) + col.prop(cscene, "use_deterministic_guiding") + col.prop(cscene, "use_guiding_direct_light") + col.prop(cscene, "use_guiding_mis_weights") + + class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel): bl_label = "Advanced" bl_parent_id = "CYCLES_RENDER_PT_sampling" @@ -2286,6 +2343,8 @@ classes = ( CYCLES_RENDER_PT_sampling_viewport_denoise, CYCLES_RENDER_PT_sampling_render, CYCLES_RENDER_PT_sampling_render_denoise, + CYCLES_RENDER_PT_sampling_path_guiding, + CYCLES_RENDER_PT_sampling_path_guiding_debug, CYCLES_RENDER_PT_sampling_advanced, CYCLES_RENDER_PT_light_paths, CYCLES_RENDER_PT_light_paths_max_bounces, |