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authorBrecht Van Lommel <brecht@blender.org>2021-08-04 20:43:40 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-08-05 18:22:38 +0300
commitca64bd0aacdaa9fcf75d693321d4d73c4a6a991a (patch)
treecfbecc0f9cb815d3b17efc0f60261ac590c69d8a /intern/cycles/blender/addon/ui.py
parent6c326ba0a24f24763b751483a0ee0cc98abdd921 (diff)
Render: move Cycles visibility, holdout and shadow catcher properties to Blender
The immediate reason for this is that we want to be able to initialize them to different defaults for light objects, which is hard with Python properties. But in general it is useful to be able to share these with other renderers. As a side effect, Eevee now supports a per-object holdout instead of only per-collection. Differential Revision: https://developer.blender.org/D12133
Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py19
1 files changed, 8 insertions, 11 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index e804f697571..47f7b4c6d73 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1270,10 +1270,9 @@ class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
col.prop(ob, "hide_render", text="Renders", invert_checkbox=True, toggle=False)
if has_geometry_visibility(ob):
- cob = ob.cycles
col = layout.column(heading="Mask")
- col.prop(cob, "is_shadow_catcher")
- col.prop(cob, "is_holdout")
+ col.prop(ob, "is_shadow_catcher")
+ col.prop(ob, "is_holdout")
class CYCLES_OBJECT_PT_visibility_ray_visibility(CyclesButtonsPanel, Panel):
@@ -1293,19 +1292,17 @@ class CYCLES_OBJECT_PT_visibility_ray_visibility(CyclesButtonsPanel, Panel):
scene = context.scene
ob = context.object
- cob = ob.cycles
- visibility = ob.cycles_visibility
col = layout.column()
- col.prop(visibility, "camera")
- col.prop(visibility, "diffuse")
- col.prop(visibility, "glossy")
- col.prop(visibility, "transmission")
- col.prop(visibility, "scatter")
+ col.prop(ob, "visible_camera", text="Camera")
+ col.prop(ob, "visible_diffuse", text="Diffuse")
+ col.prop(ob, "visible_glossy", text="Glossy")
+ col.prop(ob, "visible_transmission", text="Transmission")
+ col.prop(ob, "visible_volume_scatter", text="Volume Scatter")
if ob.type != 'LIGHT':
sub = col.column()
- sub.prop(visibility, "shadow")
+ sub.prop(ob, "visible_shadow", text="Shadow")
class CYCLES_OBJECT_PT_visibility_culling(CyclesButtonsPanel, Panel):