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author | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
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committer | Stefan Werner <stefan.werner@tangent-animation.com> | 2018-11-07 14:58:12 +0300 |
commit | 2c5531c0a521119a2f5c88b4ba2a67234c537d2b (patch) | |
tree | e1b27e6714a5746840cce4421cb9a3877c14fc97 /intern/cycles/blender/addon/ui.py | |
parent | 8a014e780e504cb6e851af9a6c1b591e1bd9da0f (diff) |
Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.
Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.
TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).
Differential Revision: https://developer.blender.org/D3682
Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 0fdefe5d442..2f1adfe4178 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -17,6 +17,7 @@ # <pep8 compliant> import bpy +import _cycles from bpy.types import ( Panel, @@ -430,11 +431,18 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel): col.separator() col.label(text="Acceleration structure:") + if _cycles.with_embree: + row = col.row() + row.active = use_cpu(context) + row.prop(cscene, "use_bvh_embree") + row = col.row() col.prop(cscene, "debug_use_spatial_splits") - col.prop(cscene, "debug_use_hair_bvh") + row = col.row() + row.active = not cscene.use_bvh_embree or not _cycles.with_embree + row.prop(cscene, "debug_use_hair_bvh") row = col.row() - row.active = not cscene.debug_use_spatial_splits + row.active = not cscene.debug_use_spatial_splits and not cscene.use_bvh_embree row.prop(cscene, "debug_bvh_time_steps") col = layout.column() @@ -491,8 +499,6 @@ class CYCLES_RENDER_PT_layer_passes(CyclesButtonsPanel, Panel): bl_options = {'DEFAULT_CLOSED'} def draw(self, context): - import _cycles - layout = self.layout scene = context.scene |