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authorDamien Picard <pioverfour>2022-07-15 14:30:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-15 14:40:04 +0300
commit2e70d5cb980ef2fda6d3bd7e89ed942f3f4b9c59 (patch)
treec4d2b144123d26b7eb202c9d9489e99a2f0f9eaa /intern/cycles/blender/addon/ui.py
parent5ddbc14bb240a206ed38d5fd994db2a5ac2c4d3d (diff)
Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and targetting an empty object. Differential Revision: https://developer.blender.org/D7012
Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 3c898d4be73..0fead409866 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -952,6 +952,8 @@ class CYCLES_CAMERA_PT_dof(CyclesButtonsPanel, Panel):
col = split.column()
col.prop(dof, "focus_object", text="Focus Object")
+ if dof.focus_object and dof.focus_object.type == 'ARMATURE':
+ col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus Bone")
sub = col.row()
sub.active = dof.focus_object is None