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authorJeroen Bakker <j.bakker@atmind.nl>2018-07-17 13:35:45 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-07-17 13:39:03 +0300
commit8d53b72b81212d9d87c71375d299af1dc535b487 (patch)
tree2e60e2207e3ae47d6973183a2340396f5b0fe7b7 /intern/cycles/blender/addon/ui.py
parent84d4037363b325a279ef87b6b1c430be29984357 (diff)
World: Added 'Viewport Display' panel
The Properties->World tab had no Viewport Display panel. The world color itself was hidden when the 'use_node_tree' was enabled. Also renamed the World.horizon_color to World.color as it has nothing to do with the color of the horizon (old BI feature)
Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 6e56e42f9b2..3d5ed6b9b44 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1227,7 +1227,7 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
world = context.world
if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'):
- layout.prop(world, "horizon_color", text="Color")
+ layout.prop(world, "color")
class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):