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authorBrecht Van Lommel <brecht@blender.org>2021-10-21 18:42:15 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-10-26 15:56:43 +0300
commit75704091fccb92774790f6451efe4e1d00174dad (patch)
treec011d5301dd2755c704320bf3a244dff47f5e9d0 /intern/cycles/blender/addon/ui.py
parenteb1fed9d60a03cc5f9e648a1efaf89019bc2d8bd (diff)
Cycles: add additive AO support through Fast GI settings
Add a Fast GI Method, either Replace for the existing behavior, or Add to add ambient occlusion like the old world settings. This replaces the old Ambient Occlusion settings in the world properties.
Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py8
1 files changed, 6 insertions, 2 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 0ed2dd24f2e..facf1b08676 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -465,8 +465,7 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
layout.active = cscene.use_fast_gi
col = layout.column(align=True)
- col.prop(cscene, "ao_bounces", text="Viewport Bounces")
- col.prop(cscene, "ao_bounces_render", text="Render Bounces")
+ col.prop(cscene, "fast_gi_method", text="Method")
if world:
light = world.light_settings
@@ -474,6 +473,11 @@ class CYCLES_RENDER_PT_light_paths_fast_gi(CyclesButtonsPanel, Panel):
col.prop(light, "ao_factor", text="AO Factor")
col.prop(light, "distance", text="AO Distance")
+ if cscene.fast_gi_method == 'REPLACE':
+ col = layout.column(align=True)
+ col.prop(cscene, "ao_bounces", text="Viewport Bounces")
+ col.prop(cscene, "ao_bounces_render", text="Render Bounces")
+
class CYCLES_RENDER_PT_motion_blur(CyclesButtonsPanel, Panel):
bl_label = "Motion Blur"