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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-28 18:06:32 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-28 18:47:53 +0300
commitc9238e638fd5f6b3e4cf22d879d397dee1b09b48 (patch)
treec03058522ffe94482870ad084bd76ec43823222e /intern/cycles/blender/addon/ui.py
parent4e8c5f4bc8c77d70328797ea179bb1c7ca0e51e2 (diff)
Cycles: add back control to render first N bounces with path termination
It's found in the Sampling > Advanced panel and 0 by default. This helps to reduce noise in some scenes, while making others slower.
Diffstat (limited to 'intern/cycles/blender/addon/ui.py')
-rw-r--r--intern/cycles/blender/addon/ui.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 0dc1e815335..b072d9e583e 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -237,6 +237,8 @@ class CYCLES_RENDER_PT_sampling_advanced(CyclesButtonsPanel, Panel):
layout.separator()
col = layout.column(align=True)
+ col.prop(cscene, "min_light_bounces")
+ col.prop(cscene, "min_transparent_bounces")
col.prop(cscene, "light_sampling_threshold", text="Light Threshold")
if cscene.progressive != 'PATH' and use_branched_path(context):