Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-07-12 12:04:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-12 12:10:25 +0300
commita2929edf28e8638eff72ee57ed58e79bbab4b283 (patch)
tree63ca88a8eaa25cf9e0d3ef885165c3d16db73258 /intern/cycles/blender/addon/version_update.py
parent75d69eab69307891f197ff1c93b8a7e4454cccf7 (diff)
parent0108ce1fe5b9b4f24b5bdce4924e9b058d0edfa3 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern/cycles/blender/addon/version_update.py')
-rw-r--r--intern/cycles/blender/addon/version_update.py55
1 files changed, 34 insertions, 21 deletions
diff --git a/intern/cycles/blender/addon/version_update.py b/intern/cycles/blender/addon/version_update.py
index 679c3e6a437..0564f2a7456 100644
--- a/intern/cycles/blender/addon/version_update.py
+++ b/intern/cycles/blender/addon/version_update.py
@@ -36,19 +36,25 @@ def foreach_cycles_node(callback):
traversed = set()
for material in bpy.data.materials:
if material.node_tree:
- foreach_notree_node(material.node_tree,
- callback,
- traversed)
+ foreach_notree_node(
+ material.node_tree,
+ callback,
+ traversed,
+ )
for world in bpy.data.worlds:
if world.node_tree:
- foreach_notree_node(world.node_tree,
- callback,
- traversed)
+ foreach_notree_node(
+ world.node_tree,
+ callback,
+ traversed,
+ )
for light in bpy.data.lights:
if light.node_tree:
- foreach_notree_node(light.node_tree,
- callback,
- traversed)
+ foreach_notree_node(
+ light.node_tree,
+ callback,
+ traversed,
+ )
def displacement_node_insert(material, nodetree, traversed):
@@ -63,10 +69,12 @@ def displacement_node_insert(material, nodetree, traversed):
# Gather links to replace
displacement_links = []
for link in nodetree.links:
- if link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and \
- link.from_node.bl_idname != 'ShaderNodeDisplacement' and \
- link.to_socket.identifier == 'Displacement':
- displacement_links.append(link)
+ if (
+ link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and
+ link.from_node.bl_idname != 'ShaderNodeDisplacement' and
+ link.to_socket.identifier == 'Displacement'
+ ):
+ displacement_links.append(link)
# Replace links with displacement node
for link in displacement_links:
@@ -78,20 +86,22 @@ def displacement_node_insert(material, nodetree, traversed):
nodetree.links.remove(link)
node = nodetree.nodes.new(type='ShaderNodeDisplacement')
- node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
- node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
+ node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
+ node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
node.inputs['Scale'].default_value = 0.1
node.inputs['Midlevel'].default_value = 0.0
nodetree.links.new(from_socket, node.inputs['Height'])
nodetree.links.new(node.outputs['Displacement'], to_socket)
+
def displacement_nodes_insert():
traversed = set()
for material in bpy.data.materials:
if material.node_tree:
displacement_node_insert(material, material.node_tree, traversed)
+
def displacement_principled_nodes(node):
if node.bl_idname == 'ShaderNodeDisplacement':
if node.space != 'WORLD':
@@ -100,6 +110,7 @@ def displacement_principled_nodes(node):
if node.subsurface_method != 'RANDOM_WALK':
node.subsurface_method = 'BURLEY'
+
def square_roughness_node_insert(material, nodetree, traversed):
if nodetree in traversed:
return
@@ -124,7 +135,7 @@ def square_roughness_node_insert(material, nodetree, traversed):
for link in nodetree.links:
if link.to_node.bl_idname in roughness_node_types and \
link.to_socket.identifier == 'Roughness':
- roughness_links.append(link)
+ roughness_links.append(link)
# Replace links with sqrt node
for link in roughness_links:
@@ -137,13 +148,14 @@ def square_roughness_node_insert(material, nodetree, traversed):
node = nodetree.nodes.new(type='ShaderNodeMath')
node.operation = 'POWER'
- node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
- node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
+ node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
+ node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
nodetree.links.new(from_socket, node.inputs[0])
node.inputs[1].default_value = 0.5
nodetree.links.new(node.outputs['Value'], to_socket)
+
def square_roughness_nodes_insert():
traversed = set()
for material in bpy.data.materials:
@@ -249,7 +261,7 @@ def ambient_occlusion_node_relink(material, nodetree, traversed):
ao_links = []
for link in nodetree.links:
if link.from_node.bl_idname == 'ShaderNodeAmbientOcclusion':
- ao_links.append(link)
+ ao_links.append(link)
# Replace links
for link in ao_links:
@@ -259,6 +271,7 @@ def ambient_occlusion_node_relink(material, nodetree, traversed):
nodetree.links.remove(link)
nodetree.links.new(from_node.outputs['Color'], to_socket)
+
def ambient_occlusion_nodes_relink():
traversed = set()
for material in bpy.data.materials:
@@ -298,7 +311,7 @@ def do_versions(self):
sample_clamp = cscene.get("sample_clamp", False)
if (sample_clamp and
not cscene.is_property_set("sample_clamp_direct") and
- not cscene.is_property_set("sample_clamp_indirect")):
+ not cscene.is_property_set("sample_clamp_indirect")):
cscene.sample_clamp_direct = sample_clamp
cscene.sample_clamp_indirect = sample_clamp
@@ -316,7 +329,7 @@ def do_versions(self):
cscene = scene.cycles
if (cscene.get("no_caustics", False) and
not cscene.is_property_set("caustics_reflective") and
- not cscene.is_property_set("caustics_refractive")):
+ not cscene.is_property_set("caustics_refractive")):
cscene.caustics_reflective = False
cscene.caustics_refractive = False