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authorThomas Dinges <blender@dingto.org>2014-08-26 19:02:03 +0400
committerThomas Dinges <blender@dingto.org>2014-08-26 19:02:26 +0400
commitfb3f32760d68134aadb7978922360857f0ecccb7 (patch)
tree95e7d3e1a284fce4fc319f8affde3320f8ba26cb /intern/cycles/blender/addon
parentf6e049cd5a61f00328c68eb9cb62b59f2bf7d451 (diff)
Cycles: Add an experimental CUDA kernel.
Now we build 2 .cubins per architecture (e.g. kernel_sm_21.cubin, kernel_experimental_sm_21.cubin). The experimental kernel can be used by switching to the Experimental Feature Set: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Experimental_Features This enables Subsurface Scattering and Correlated Multi Jitter Sampling on GPU, while keeping the stability and performance of the regular kernel. Differential Revision: https://developer.blender.org/D762 Patch by Sergey and myself. Developer / Builder Note: CUDA Toolkit 6.5 is highly recommended for this, also note that building the experimental kernel requires a lot of system memory (~7-8GB).
Diffstat (limited to 'intern/cycles/blender/addon')
-rw-r--r--intern/cycles/blender/addon/ui.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index d2d2a2038d7..fa827c3b1dc 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -154,7 +154,7 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
sub.prop(cscene, "subsurface_samples", text="Subsurface")
sub.prop(cscene, "volume_samples", text="Volume")
- if use_cpu(context):
+ if use_cpu(context) or cscene.feature_set == 'EXPERIMENTAL':
layout.row().prop(cscene, "sampling_pattern", text="Pattern")
for rl in scene.render.layers: