Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2014-01-15 13:40:28 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-01-15 13:40:54 +0400
commit6ba02681decaf34f618e3519f6ad7f49604750cd (patch)
treee66d74e0fc4b5d0a7566da0034743b5316db2e2f /intern/cycles/blender/addon
parent054982d2dd44114dd57dde19d094e225117b6e70 (diff)
Fix a bunch of UI string issues...
Diffstat (limited to 'intern/cycles/blender/addon')
-rw-r--r--intern/cycles/blender/addon/properties.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 74f94d6eafc..5adcbc67f4c 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -317,8 +317,8 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.volume_step_size = FloatProperty(
name="Step Size",
- description="Distance between volume shader samples when rendering the volume. "
- "Lower values give more accurate and detailed results but also increased render time",
+ description="Distance between volume shader samples when rendering the volume "
+ "(lower values give more accurate and detailed results, but also increased render time)",
default=0.1,
min=0.0000001, max=100000.0
)
@@ -326,7 +326,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.volume_max_steps = IntProperty(
name="Max Steps",
description="Maximum number of steps through the volume before giving up, "
- "to protect from extremely long render times with big objects or small step sizes",
+ "to avoid extremely long render times with big objects or small step sizes",
default=1024,
min=2, max=65536
)
@@ -538,7 +538,7 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
)
cls.homogeneous_volume = BoolProperty(
name="Homogeneous Volume",
- description="When using volume rendering, assume volume has the same density everywhere"
+ description="When using volume rendering, assume volume has the same density everywhere "
"(not using any textures), for faster rendering",
default=False,
)