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authorDalai Felinto <dfelinto@gmail.com>2012-05-04 20:20:51 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-05-04 20:20:51 +0400
commitd7fbe03a8a128408c86687ef34273adddccdb347 (patch)
tree26d5768781582b1ed0164c20098449c7700051d9 /intern/cycles/blender/addon
parentb6edcc4b33e782b4a91a61d1c46136c52a4172c9 (diff)
Fisheye Camera for Cycles
For sample images see: http://www.dalaifelinto.com/?p=399 (equisolid) http://www.dalaifelinto.com/?p=389 (equidistant) The 'use_panorama' option is now part of a new Camera type: 'Panorama'. Created two other panorama cameras: - Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...) this works as a real lens up to an extent. The final result takes the sensor dimensions into account also. .:. to simulate a Nikon DX2S with a 10.5mm lens do: sensor: 23.7 x 15.7 fisheye lens: 10.5 fisheye fov: 180 render dimensions: 4288 x 2848 - Equidistant: this is not a real lens model. Although the old equidistant lens simulate this lens. The result is always as a circular fisheye that takes the whole sensor (in other words, it doesn't take the sensor into consideration). This is perfect for fulldomes ;) For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can). Reference material: http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf http://www.bobatkins.com/photography/technical/field_of_view.html Note, this is not a real simulation of the light path through the lens. The ideal solution would be this: https://graphics.stanford.edu/wikis/cs348b-11/Assignment3 http://www.graphics.stanford.edu/papers/camera/ Thanks Brecht for the fix, suggestions and code review. Kudos for the dome community for keeping me stimulated on the topic since 2009 ;) Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
Diffstat (limited to 'intern/cycles/blender/addon')
-rw-r--r--intern/cycles/blender/addon/enums.py6
-rw-r--r--intern/cycles/blender/addon/properties.py19
2 files changed, 25 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/enums.py b/intern/cycles/blender/addon/enums.py
index b4b1646c10d..6cc3010eb0e 100644
--- a/intern/cycles/blender/addon/enums.py
+++ b/intern/cycles/blender/addon/enums.py
@@ -54,3 +54,9 @@ aperture_types = (
('RADIUS', "Radius", "Directly change the size of the aperture"),
('FSTOP', "F/stop", "Change the size of the aperture by f/stops"),
)
+
+panorama_types = (
+ ('EQUIRECTANGULAR', "Equirectangular", "Render the scene with a spherical camera, also known as Lat Long panorama"),
+ ('FISHEYE_EQUIDISTANT', "Fisheye Equidistant", "Ideal for fulldomes, ignore the sensor dimensions"),
+ ('FISHEYE_EQUISOLID', "Fisheye Equisolid", "Similar to most fisheye modern lens, take sensor dimensions into consideration"),
+ )
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 35f97bf629f..fb066a3a939 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -278,6 +278,25 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
subtype='ANGLE',
default=0,
)
+ cls.panorama_type = EnumProperty(
+ name="Panorama Type",
+ description="Distortion to use for the calculation",
+ items=enums.panorama_types,
+ default='FISHEYE_EQUISOLID',
+ )
+ cls.fisheye_fov = FloatProperty(
+ name="Field of View",
+ description="Field of view for the fisheye lens",
+ min=0.1745, soft_max=2*math.pi, max=10.0*math.pi,
+ subtype='ANGLE',
+ default=math.pi,
+ )
+ cls.fisheye_lens = FloatProperty(
+ name="Fisheye Lens",
+ description="Lens focal length (mm))",
+ min=0.01, soft_max=15.0, max=100.0,
+ default=10.5,
+ )
@classmethod
def unregister(cls):