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authorMikhail Matrosov <ktdfly>2021-06-28 14:54:18 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-06-28 15:05:22 +0300
commit9c6a382f9540c8e334a16b7740b5ba6bb294fca9 (patch)
treef8b4d0f1c557e7ef70c0f417fd22d9abf1912f74 /intern/cycles/blender/addon
parentce25b5812b4ad2f9c6d29bf254374235bc7100f7 (diff)
Cycles: reduce shadow terminator artifacts
Offset rays from the flat surface to match where they would be for a smooth surface as specified by the normals. In the shading panel there is now a Shading Offset (existing option) and Geometry Offset (new). The Geometry Offset works as follows: * 0: disabled * 0.001: only terminated triangles (normal points to the light, geometry doesn't) are affected * 0.1 (default): triangles at grazing angles are affected, and the effect fades out * 1: all triangles are affected Limitations: * The artifact is still visible in some cases, it could be that some quads require to be treated specifically as quads. * Inconsistent normals cause artifacts. * If small objects cast shadows to a big low poly surface, the shadows can appear to be in a wrong place - because the surface moved slightly above the geometry. This can be noticed only at grazing angles to light. * Approximated surfaces of two non-intersecting low-poly objects can overlap that causes off-the-wall shadows. Generally, using one or a few levels of subdivision can get rid of artifacts faster than before. Differential Revision: https://developer.blender.org/D11065
Diffstat (limited to 'intern/cycles/blender/addon')
-rw-r--r--intern/cycles/blender/addon/properties.py9
-rw-r--r--intern/cycles/blender/addon/ui.py26
2 files changed, 27 insertions, 8 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index cda1355eb2d..71e2f9fc3a5 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -1254,12 +1254,19 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
)
shadow_terminator_offset: FloatProperty(
- name="Shadow Terminator Offset",
+ name="Shadow Terminator Shading Offset",
description="Push the shadow terminator towards the light to hide artifacts on low poly geometry",
min=0.0, max=1.0,
default=0.0,
)
+ shadow_terminator_geometry_offset: FloatProperty(
+ name="Shadow Terminator Geometry Offset",
+ description="Offset rays from the surface to reduce shadow terminator artifact on low poly geometry. Only affects triangles at grazing angles to light",
+ min=0.0, max=1.0,
+ default=0.1,
+ )
+
is_shadow_catcher: BoolProperty(
name="Shadow Catcher",
description="Only render shadows on this object, for compositing renders into real footage",
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 62a2fa7f036..3d990467f04 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1223,20 +1223,31 @@ class CYCLES_OBJECT_PT_shading(CyclesButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- return CyclesButtonsPanel.poll(context) and (context.object)
+ if not CyclesButtonsPanel.poll(context):
+ return False
+
+ ob = context.object
+ return ob and has_geometry_visibility(ob)
+
+ def draw(self, context):
+ pass
+
+
+class CYCLES_OBJECT_PT_shading_shadow_terminator(CyclesButtonsPanel, Panel):
+ bl_label = "Shadow Terminator"
+ bl_parent_id = "CYCLES_OBJECT_PT_shading"
+ bl_context = "object"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
- layout = self.layout
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
ob = context.object
cob = ob.cycles
-
- if has_geometry_visibility(ob):
- col = flow.column()
- col.prop(cob, "shadow_terminator_offset")
+ flow.prop(cob, "shadow_terminator_geometry_offset", text="Geometry Offset")
+ flow.prop(cob, "shadow_terminator_offset", text="Shading Offset")
class CYCLES_OBJECT_PT_visibility(CyclesButtonsPanel, Panel):
@@ -2316,6 +2327,7 @@ classes = (
CYCLES_PT_context_material,
CYCLES_OBJECT_PT_motion_blur,
CYCLES_OBJECT_PT_shading,
+ CYCLES_OBJECT_PT_shading_shadow_terminator,
CYCLES_OBJECT_PT_visibility,
CYCLES_OBJECT_PT_visibility_ray_visibility,
CYCLES_OBJECT_PT_visibility_culling,