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authorJagannadhan Ravi <easythrees>2020-10-21 17:38:36 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-10-21 19:54:12 +0300
commitbb49aa0d6978c2194de7835a0531f2cecd849372 (patch)
treeb3908d381c37966b13c0dfcd32553149048c7e83 /intern/cycles/blender/blender_geometry.cpp
parentb5803c0a241f043994a01e9f354c84bb0c2fce94 (diff)
Cycles: multithreaded export of geometry
This improves performance in scene synchronization when there are many mesh, hair and volume objects. Sync time speedups in benchmarks: barbershop 5.2x bmw 1.3x fishycat 1.5x koro 1.0x sponza 3.0x victor 1.4x wdas_cloud 0.9x Implementation by Nicolas Lelong, and Jagannadhan Ravi (AMD). Differential Revision: https://developer.blender.org/D9258
Diffstat (limited to 'intern/cycles/blender/blender_geometry.cpp')
-rw-r--r--intern/cycles/blender/blender_geometry.cpp85
1 files changed, 58 insertions, 27 deletions
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index 002f5e0fdb7..14da8075903 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -25,6 +25,7 @@
#include "blender/blender_util.h"
#include "util/util_foreach.h"
+#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -45,7 +46,8 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
BL::Object &b_ob_instance,
bool object_updated,
- bool use_particle_hair)
+ bool use_particle_hair,
+ TaskPool *task_pool)
{
/* Test if we can instance or if the object is modified. */
BL::ID b_ob_data = b_ob.data();
@@ -77,8 +79,15 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
used_shaders.push_back(default_shader);
}
- /* Test if we need to sync. */
+ /* Ensure we only sync instanced geometry once. */
Geometry *geom = geometry_map.find(key);
+ if (geom) {
+ if (geometry_synced.find(geom) != geometry_synced.end()) {
+ return geom;
+ }
+ }
+
+ /* Test if we need to sync. */
bool sync = true;
if (geom == NULL) {
/* Add new geometry if it did not exist yet. */
@@ -125,28 +134,36 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
}
- /* Ensure we only sync instanced geometry once. */
- if (geometry_synced.find(geom) != geometry_synced.end()) {
- return geom;
- }
-
- progress.set_sync_status("Synchronizing object", b_ob.name());
-
geometry_synced.insert(geom);
geom->name = ustring(b_ob_data.name().c_str());
- if (geom_type == Geometry::HAIR) {
- Hair *hair = static_cast<Hair *>(geom);
- sync_hair(b_depsgraph, b_ob, hair, used_shaders);
- }
- else if (geom_type == Geometry::VOLUME) {
- Volume *volume = static_cast<Volume *>(geom);
- sync_volume(b_ob, volume, used_shaders);
+ auto sync_func = [=]() mutable {
+ if (progress.get_cancel())
+ return;
+
+ progress.set_sync_status("Synchronizing object", b_ob.name());
+
+ if (geom_type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ sync_hair(b_depsgraph, b_ob, hair, used_shaders);
+ }
+ else if (geom_type == Geometry::VOLUME) {
+ Volume *volume = static_cast<Volume *>(geom);
+ sync_volume(b_ob, volume, used_shaders);
+ }
+ else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ sync_mesh(b_depsgraph, b_ob, mesh, used_shaders);
+ }
+ };
+
+ /* Defer the actual geometry sync to the task_pool for multithreading */
+ if (task_pool) {
+ task_pool->push(sync_func);
}
else {
- Mesh *mesh = static_cast<Mesh *>(geom);
- sync_mesh(b_depsgraph, b_ob, mesh, used_shaders);
+ sync_func();
}
return geom;
@@ -156,7 +173,8 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
Object *object,
float motion_time,
- bool use_particle_hair)
+ bool use_particle_hair,
+ TaskPool *task_pool)
{
/* Ensure we only sync instanced geometry once. */
Geometry *geom = object->geometry;
@@ -177,16 +195,29 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
return;
}
- if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
- Hair *hair = static_cast<Hair *>(geom);
- sync_hair_motion(b_depsgraph, b_ob, hair, motion_step);
- }
- else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
- /* No volume motion blur support yet. */
+ auto sync_func = [=]() mutable {
+ if (progress.get_cancel())
+ return;
+
+ if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ Hair *hair = static_cast<Hair *>(geom);
+ sync_hair_motion(b_depsgraph, b_ob, hair, motion_step);
+ }
+ else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
+ /* No volume motion blur support yet. */
+ }
+ else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
+ }
+ };
+
+ /* Defer the actual geometry sync to the task_pool for multithreading */
+ if (task_pool) {
+ task_pool->push(sync_func);
}
else {
- Mesh *mesh = static_cast<Mesh *>(geom);
- sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
+ sync_func();
}
}