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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-17 18:52:14 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-18 13:23:05 +0300
commit994eb1ec17efc6d0a035356d04354bfc97bf8077 (patch)
treea3aa6890185f7f5d085e3153c27c08afc1e27a38 /intern/cycles/blender/blender_geometry.cpp
parent006025ead0b89de671363816cd0e962f10d21c50 (diff)
Cycles: support rendering new Volume object type
Voxels are loaded directly from the OpenVDB grid. Rendering still only supports dense grid, so memory usage is not great for sparse volumes, this is to be addressed in the future. Ref T73201
Diffstat (limited to 'intern/cycles/blender/blender_geometry.cpp')
-rw-r--r--intern/cycles/blender/blender_geometry.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index e2a4a125ca1..ac5bae4bc66 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -38,7 +38,8 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
GeometryKey key(b_key_id.ptr.data, use_particle_hair);
BL::Material material_override = view_layer.material_override;
- Shader *default_shader = scene->default_surface;
+ Shader *default_shader = (b_ob.type() == BL::Object::type_VOLUME) ? scene->default_volume :
+ scene->default_surface;
Geometry::Type geom_type = (use_particle_hair &&
(scene->curve_system_manager->primitive != CURVE_TRIANGLES)) ?
Geometry::HAIR :
@@ -124,7 +125,7 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
if (use_particle_hair) {
sync_hair(b_depsgraph, b_ob, geom, used_shaders);
}
- else if (object_fluid_gas_domain_find(b_ob)) {
+ else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
Mesh *mesh = static_cast<Mesh *>(geom);
sync_volume(b_ob, mesh, used_shaders);
}
@@ -164,7 +165,7 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
if (use_particle_hair) {
sync_hair_motion(b_depsgraph, b_ob, geom, motion_step);
}
- else if (object_fluid_gas_domain_find(b_ob)) {
+ else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
/* No volume motion blur support yet. */
}
else {