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authorThomas Dinges <blender@dingto.org>2014-06-14 01:40:39 +0400
committerThomas Dinges <blender@dingto.org>2014-06-14 01:40:54 +0400
commit0ce3a755f83b047f49f78da1729a73b56b9c9d55 (patch)
tree2223b355e1c994db2225cdf85860d9d9e652fb35 /intern/cycles/blender/blender_mesh.cpp
parent7e205836884e892995105518791ab49816da37ef (diff)
Cycles: Add support for uchar4 attributes.
* Added support for uchar4 attributes to Cycles' attribute system. * This is used for Vertex Colors now, which saves some memory (4 unsigned characters, instead of 4 floats). * GPU Texture Limit on sm_20 and sm_21 decreased from 95 to 94, because we need a new texture for the uchar4 attributes. This is no problem for sm_30 or newer. Part of my GSoC 2014.
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 27ea552c6a7..07375484a73 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -347,25 +347,25 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
continue;
Attribute *attr = mesh->attributes.add(
- ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER);
+ ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
BL::MeshColorLayer::data_iterator c;
- float3 *fdata = attr->data_float3();
+ uchar4 *cdata = attr->data_uchar4();
size_t i = 0;
for(l->data.begin(c); c != l->data.end(); ++c, ++i) {
- fdata[0] = color_srgb_to_scene_linear(get_float3(c->color1()));
- fdata[1] = color_srgb_to_scene_linear(get_float3(c->color2()));
- fdata[2] = color_srgb_to_scene_linear(get_float3(c->color3()));
+ cdata[0] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color1())));
+ cdata[1] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color2())));
+ cdata[2] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color3())));
if(nverts[i] == 4) {
- fdata[3] = fdata[0];
- fdata[4] = fdata[2];
- fdata[5] = color_srgb_to_scene_linear(get_float3(c->color4()));
- fdata += 6;
+ cdata[3] = cdata[0];
+ cdata[4] = cdata[2];
+ cdata[5] = color_float_to_byte(color_srgb_to_scene_linear(get_float3(c->color4())));
+ cdata += 6;
}
else
- fdata += 3;
+ cdata += 3;
}
}
}