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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-12 20:36:01 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-12 20:37:49 +0400 |
commit | 1b1b71f6970b54d70c99e9f616f93096df261e29 (patch) | |
tree | ef408b1f0c7d8ef475e478a6abe451a8c48d724b /intern/cycles/blender/blender_mesh.cpp | |
parent | 70303dfefe4ccd28434eb2804985b2b78652b65b (diff) |
Fix T40149: cycles motion blur render problem with multiple render layers.
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 83514879477..27ea552c6a7 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -616,6 +616,11 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion mesh_motion_synced.insert(mesh); + /* ensure we only motion sync meshes that also had mesh synced, to avoid + * unnecessary work and to ensure that its attributes were clear */ + if(mesh_synced.find(mesh) == mesh_synced.end()) + return; + /* for motion pass always compute, for motion blur it can be disabled */ int time_index = 0; |