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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-09-12 18:42:13 +0300
commit2ea82e86ca60c1c268c6074ecba10524cebd97ed (patch)
treebf355c2a930f584685f68a833ce620ad15e63a70 /intern/cycles/blender/blender_mesh.cpp
parentf80018b5f7497d7ed0fe79783c4cd76f05ec1c7c (diff)
Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha of the vertex color layer as an output. Reviewers: brecht Differential Revision: https://developer.blender.org/D5767
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 551866f7fce..30417e85441 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -335,7 +335,7 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
continue;
Attribute *attr = mesh->subd_attributes.add(
- ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
+ ustring(l->name().c_str()), TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
BL::Mesh::polygons_iterator p;
uchar4 *cdata = attr->data_uchar4();
@@ -343,9 +343,9 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
for (b_mesh.polygons.begin(p); p != b_mesh.polygons.end(); ++p) {
int n = p->loop_total();
for (int i = 0; i < n; i++) {
- float3 color = get_float3(l->data[p->loop_start() + i].color());
+ float4 color = get_float4(l->data[p->loop_start() + i].color());
/* Compress/encode vertex color using the sRGB curve. */
- *(cdata++) = color_float_to_byte(color_srgb_to_linear_v3(color));
+ *(cdata++) = color_float4_to_uchar4(color_srgb_to_linear_v4(color));
}
}
}
@@ -357,21 +357,21 @@ static void attr_create_vertex_color(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh,
continue;
Attribute *attr = mesh->attributes.add(
- ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
+ ustring(l->name().c_str()), TypeRGBA, ATTR_ELEMENT_CORNER_BYTE);
BL::Mesh::loop_triangles_iterator t;
uchar4 *cdata = attr->data_uchar4();
for (b_mesh.loop_triangles.begin(t); t != b_mesh.loop_triangles.end(); ++t) {
int3 li = get_int3(t->loops());
- float3 c1 = get_float3(l->data[li[0]].color());
- float3 c2 = get_float3(l->data[li[1]].color());
- float3 c3 = get_float3(l->data[li[2]].color());
+ float4 c1 = get_float4(l->data[li[0]].color());
+ float4 c2 = get_float4(l->data[li[1]].color());
+ float4 c3 = get_float4(l->data[li[2]].color());
/* Compress/encode vertex color using the sRGB curve. */
- cdata[0] = color_float_to_byte(color_srgb_to_linear_v3(c1));
- cdata[1] = color_float_to_byte(color_srgb_to_linear_v3(c2));
- cdata[2] = color_float_to_byte(color_srgb_to_linear_v3(c3));
+ cdata[0] = color_float4_to_uchar4(color_srgb_to_linear_v4(c1));
+ cdata[1] = color_float4_to_uchar4(color_srgb_to_linear_v4(c2));
+ cdata[2] = color_float4_to_uchar4(color_srgb_to_linear_v4(c3));
cdata += 3;
}
}