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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-08-20 03:30:50 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-08-20 03:40:37 +0300 |
commit | f8637cd8af451661a306edd5682cc17029e7e7e5 (patch) | |
tree | 4db9a5a8e1cf1b0ef9b5806af3a79bb6927c440e /intern/cycles/blender/blender_mesh.cpp | |
parent | 5b51df0f3301ac829e22e2efcc4c81437668bb58 (diff) |
Alembic Procedural: only subdivide if subsurf modifier is present
As subdivision objects are first class citizens in Alembic, to
differentiate them with non-subdivided polygon meshes, the Alembic
Procedural automatically sets up subdivision properties on the generated
Cycles Mesh.
However, for real-time playback subdivision is far too slow, so this
modifies the detection of a MeshSeqCache modifier used to activate the
procedural to allow for a Subsurf modifier right after the cache one. If
present, the procedural will tag the object for subdivision, if absent, the
object will be treated as a regular mesh.
This is a temporary measure for until subdivision surface settings are part
of the Mesh datablock (see T68891).
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D11162
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index d1042277183..ebba6981502 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -1078,7 +1078,7 @@ static void sync_mesh_cached_velocities(BL::Object &b_ob, Scene *scene, Mesh *me return; } - BL::MeshSequenceCacheModifier b_mesh_cache = object_mesh_cache_find(b_ob, true); + BL::MeshSequenceCacheModifier b_mesh_cache = object_mesh_cache_find(b_ob, true, nullptr); if (!b_mesh_cache) { return; @@ -1241,7 +1241,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph, } /* Cached motion blur already exported. */ - BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob, true); + BL::MeshSequenceCacheModifier mesh_cache = object_mesh_cache_find(b_ob, true, nullptr); if (mesh_cache) { return; } |