diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-04 21:20:00 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-04 21:20:00 +0400 |
commit | 9e4914e0553d0b7f57a3db86741307a17d79c21c (patch) | |
tree | ac5c2500d9f171deba253bd99c090726f3208576 /intern/cycles/blender/blender_mesh.cpp | |
parent | 4a7f37f6ed3569b12ff195081cca3f31430bef67 (diff) |
Cycles:
* Revert r57203 (len() renaming)
There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet.
Better to selectively enable native length() later, after figuring out what's wrong.
This fixes [#35612].
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 28d89e6fdc3..d628fa04f92 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -237,8 +237,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< bool smooth = f->use_smooth(); if(n == 4) { - if(length_squared(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) == 0.0f || - length_squared(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])) == 0.0f) { + if(len_squared(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) == 0.0f || + len_squared(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])) == 0.0f) { mesh->add_triangle(vi[0], vi[1], vi[3], shader, smooth); mesh->add_triangle(vi[2], vi[3], vi[1], shader, smooth); } |