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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-09-04 17:29:07 +0400
commitadea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch)
treeb43018344c696e4d59437fabc7f17f5b9d6a8e80 /intern/cycles/blender/blender_mesh.cpp
parent68563134d4800be4eb46aa6b598fd719cdaf2980 (diff)
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r--intern/cycles/blender/blender_mesh.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 16e4ceded89..9764f24a893 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -317,11 +317,11 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion)
BL::Mesh::vertices_iterator v;
AttributeStandard std = (motion == -1)? ATTR_STD_MOTION_PRE: ATTR_STD_MOTION_POST;
Attribute *attr_M = mesh->attributes.add(std);
- float3 *M = attr_M->data_float3();
+ float3 *M = attr_M->data_float3(), *cur_M;
size_t i = 0;
- for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end() && i < size; ++v, M++, i++)
- *M = get_float3(v->co());
+ for(b_mesh.vertices.begin(v), cur_M = M; v != b_mesh.vertices.end() && i < size; ++v, cur_M++, i++)
+ *cur_M = get_float3(v->co());
/* if number of vertices changed, or if coordinates stayed the same, drop it */
if(i != size || memcmp(M, &mesh->verts[0], sizeof(float3)*size) == 0)