diff options
author | Thomas Dinges <blender@dingto.org> | 2013-06-03 00:39:32 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-03 00:39:32 +0400 |
commit | c5ed6765b9c46630579be5e43cab74965f0be9da (patch) | |
tree | 0ca3bee53bec86f5bb63a005aa4cbfb04e6735a6 /intern/cycles/blender/blender_mesh.cpp | |
parent | 834492489ab9cea37ff32166895b6a298d7225e9 (diff) |
Cycles / Math functions:
* Rename some math functions:
len -> length
len_squared -> length_squared
normalize_len -> normalize_length
* This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency.
* Tested CPU, CUDA and OpenCL compile, should be no functional changes.
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index d628fa04f92..28d89e6fdc3 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -237,8 +237,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< bool smooth = f->use_smooth(); if(n == 4) { - if(len_squared(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) == 0.0f || - len_squared(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])) == 0.0f) { + if(length_squared(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) == 0.0f || + length_squared(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])) == 0.0f) { mesh->add_triangle(vi[0], vi[1], vi[3], shader, smooth); mesh->add_triangle(vi[2], vi[3], vi[1], shader, smooth); } |