diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-26 23:00:37 +0300 |
---|---|---|
committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2020-10-27 01:11:14 +0300 |
commit | 527f8b32b32187f754e5b176db6377736f9cb8ff (patch) | |
tree | da291ed0d180d105521a03b73107ec6c9c39ff3b /intern/cycles/blender/blender_mesh.cpp | |
parent | d6180dd2f7e8e9fdfa472f99f7a17bcb487c4b2d (diff) |
Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.
The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.
The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.
Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various `modified` methods
on Nodes in favor of `Node::is_modified` which checks the sockets'
update flags status.
Reviewed By: brecht
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D8544
Diffstat (limited to 'intern/cycles/blender/blender_mesh.cpp')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 155 |
1 files changed, 82 insertions, 73 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index e40e1f5f001..ed1075c7e53 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -48,8 +48,8 @@ struct MikkUserData { float *tangent_sign) : mesh(mesh), texface(NULL), orco(NULL), tangent(tangent), tangent_sign(tangent_sign) { - const AttributeSet &attributes = (mesh->subd_faces.size()) ? mesh->subd_attributes : - mesh->attributes; + const AttributeSet &attributes = (mesh->get_num_subd_faces()) ? mesh->subd_attributes : + mesh->attributes; Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL); vertex_normal = attr_vN->data_float3(); @@ -85,8 +85,8 @@ struct MikkUserData { static int mikk_get_num_faces(const SMikkTSpaceContext *context) { const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData; - if (userdata->mesh->subd_faces.size()) { - return userdata->mesh->subd_faces.size(); + if (userdata->mesh->get_num_subd_faces()) { + return userdata->mesh->get_num_subd_faces(); } else { return userdata->mesh->num_triangles(); @@ -96,9 +96,9 @@ static int mikk_get_num_faces(const SMikkTSpaceContext *context) static int mikk_get_num_verts_of_face(const SMikkTSpaceContext *context, const int face_num) { const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData; - if (userdata->mesh->subd_faces.size()) { + if (userdata->mesh->get_num_subd_faces()) { const Mesh *mesh = userdata->mesh; - return mesh->subd_faces[face_num].num_corners; + return mesh->get_subd_num_corners()[face_num]; } else { return 3; @@ -107,19 +107,19 @@ static int mikk_get_num_verts_of_face(const SMikkTSpaceContext *context, const i static int mikk_vertex_index(const Mesh *mesh, const int face_num, const int vert_num) { - if (mesh->subd_faces.size()) { - const Mesh::SubdFace &face = mesh->subd_faces[face_num]; - return mesh->subd_face_corners[face.start_corner + vert_num]; + if (mesh->get_num_subd_faces()) { + const Mesh::SubdFace &face = mesh->get_subd_face(face_num); + return mesh->get_subd_face_corners()[face.start_corner + vert_num]; } else { - return mesh->triangles[face_num * 3 + vert_num]; + return mesh->get_triangles()[face_num * 3 + vert_num]; } } static int mikk_corner_index(const Mesh *mesh, const int face_num, const int vert_num) { - if (mesh->subd_faces.size()) { - const Mesh::SubdFace &face = mesh->subd_faces[face_num]; + if (mesh->get_num_subd_faces()) { + const Mesh::SubdFace &face = mesh->get_subd_face(face_num); return face.start_corner + vert_num; } else { @@ -135,7 +135,7 @@ static void mikk_get_position(const SMikkTSpaceContext *context, const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData; const Mesh *mesh = userdata->mesh; const int vertex_index = mikk_vertex_index(mesh, face_num, vert_num); - const float3 vP = mesh->verts[vertex_index]; + const float3 vP = mesh->get_verts()[vertex_index]; P[0] = vP.x; P[1] = vP.y; P[2] = vP.z; @@ -178,8 +178,8 @@ static void mikk_get_normal(const SMikkTSpaceContext *context, const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData; const Mesh *mesh = userdata->mesh; float3 vN; - if (mesh->subd_faces.size()) { - const Mesh::SubdFace &face = mesh->subd_faces[face_num]; + if (mesh->get_num_subd_faces()) { + const Mesh::SubdFace &face = mesh->get_subd_face(face_num); if (face.smooth) { const int vertex_index = mikk_vertex_index(mesh, face_num, vert_num); vN = userdata->vertex_normal[vertex_index]; @@ -189,13 +189,13 @@ static void mikk_get_normal(const SMikkTSpaceContext *context, } } else { - if (mesh->smooth[face_num]) { + if (mesh->get_smooth()[face_num]) { const int vertex_index = mikk_vertex_index(mesh, face_num, vert_num); vN = userdata->vertex_normal[vertex_index]; } else { const Mesh::Triangle tri = mesh->get_triangle(face_num); - vN = tri.compute_normal(&mesh->verts[0]); + vN = tri.compute_normal(&mesh->get_verts()[0]); } } N[0] = vN.x; @@ -222,7 +222,8 @@ static void mikk_compute_tangents( const BL::Mesh &b_mesh, const char *layer_name, Mesh *mesh, bool need_sign, bool active_render) { /* Create tangent attributes. */ - AttributeSet &attributes = (mesh->subd_faces.size()) ? mesh->subd_attributes : mesh->attributes; + AttributeSet &attributes = (mesh->get_num_subd_faces()) ? mesh->subd_attributes : + mesh->attributes; Attribute *attr; ustring name; if (layer_name != NULL) { @@ -554,7 +555,7 @@ static void attr_create_pointiness(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, b for (int vert_index = 0; vert_index < num_verts; ++vert_index) { sorted_vert_indeices[vert_index] = vert_index; } - VertexAverageComparator compare(mesh->verts); + VertexAverageComparator compare(mesh->get_verts()); sort(sorted_vert_indeices.begin(), sorted_vert_indeices.end(), compare); /* This array stores index of the original vertex for the given vertex * index. @@ -562,12 +563,12 @@ static void attr_create_pointiness(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, b vector<int> vert_orig_index(num_verts); for (int sorted_vert_index = 0; sorted_vert_index < num_verts; ++sorted_vert_index) { const int vert_index = sorted_vert_indeices[sorted_vert_index]; - const float3 &vert_co = mesh->verts[vert_index]; + const float3 &vert_co = mesh->get_verts()[vert_index]; bool found = false; for (int other_sorted_vert_index = sorted_vert_index + 1; other_sorted_vert_index < num_verts; ++other_sorted_vert_index) { const int other_vert_index = sorted_vert_indeices[other_sorted_vert_index]; - const float3 &other_vert_co = mesh->verts[other_vert_index]; + const float3 &other_vert_co = mesh->get_verts()[other_vert_index]; /* We are too far away now, we wouldn't have duplicate. */ if ((other_vert_co.x + other_vert_co.y + other_vert_co.z) - (vert_co.x + vert_co.y + vert_co.z) > @@ -732,7 +733,7 @@ static void attr_create_random_per_island(Scene *scene, static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, - const vector<Shader *> &used_shaders, + const array<Node *> &used_shaders, bool subdivision = false, bool subdivide_uvs = true) { @@ -743,7 +744,7 @@ static void create_mesh(Scene *scene, int numcorners = 0; int numngons = 0; bool use_loop_normals = b_mesh.use_auto_smooth() && - (mesh->subdivision_type != Mesh::SUBDIVISION_CATMULL_CLARK); + (mesh->get_subdivision_type() != Mesh::SUBDIVISION_CATMULL_CLARK); /* If no faces, create empty mesh. */ if (numfaces == 0) { @@ -762,8 +763,11 @@ static void create_mesh(Scene *scene, } /* allocate memory */ + if (subdivision) { + mesh->reserve_subd_faces(numfaces, numngons, numcorners); + } + mesh->reserve_mesh(numverts, numtris); - mesh->reserve_subd_faces(numfaces, numngons, numcorners); /* create vertex coordinates and normals */ BL::Mesh::vertices_iterator v; @@ -875,7 +879,7 @@ static void create_subd_mesh(Scene *scene, Mesh *mesh, BL::Object &b_ob, BL::Mesh &b_mesh, - const vector<Shader *> &used_shaders, + const array<Node *> &used_shaders, float dicing_rate, int max_subdivisions) { @@ -894,31 +898,21 @@ static void create_subd_mesh(Scene *scene, } } - mesh->subd_creases.resize(num_creases); + mesh->reserve_subd_creases(num_creases); - Mesh::SubdEdgeCrease *crease = mesh->subd_creases.data(); for (b_mesh.edges.begin(e); e != b_mesh.edges.end(); ++e) { if (e->crease() != 0.0f) { - crease->v[0] = e->vertices()[0]; - crease->v[1] = e->vertices()[1]; - crease->crease = e->crease(); - - crease++; + mesh->add_crease(e->vertices()[0], e->vertices()[1], e->crease()); } } /* set subd params */ - if (!mesh->subd_params) { - mesh->subd_params = new SubdParams(mesh); - } - SubdParams &sdparams = *mesh->subd_params; - PointerRNA cobj = RNA_pointer_get(&b_ob.ptr, "cycles"); + float subd_dicing_rate = max(0.1f, RNA_float_get(&cobj, "dicing_rate") * dicing_rate); - sdparams.dicing_rate = max(0.1f, RNA_float_get(&cobj, "dicing_rate") * dicing_rate); - sdparams.max_level = max_subdivisions; - - sdparams.objecttoworld = get_transform(b_ob.matrix_world()); + mesh->set_subd_dicing_rate(subd_dicing_rate); + mesh->set_subd_max_level(max_subdivisions); + mesh->set_subd_objecttoworld(get_transform(b_ob.matrix_world())); } /* Sync */ @@ -955,14 +949,14 @@ static void sync_mesh_cached_velocities(BL::Object &b_ob, Scene *scene, Mesh *me return; } - const size_t numverts = mesh->verts.size(); + const size_t numverts = mesh->get_verts().size(); if (b_mesh_cache.vertex_velocities.length() != numverts) { return; } /* Find or add attribute */ - float3 *P = &mesh->verts[0]; + float3 *P = &mesh->get_verts()[0]; Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); if (!attr_mP) { @@ -996,11 +990,11 @@ static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh) return; /* If the mesh has modifiers following the fluid domain we can't export motion. */ - if (b_fluid_domain.mesh_vertices.length() != mesh->verts.size()) + if (b_fluid_domain.mesh_vertices.length() != mesh->get_verts().size()) return; /* Find or add attribute */ - float3 *P = &mesh->verts[0]; + float3 *P = &mesh->get_verts()[0]; Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); if (!attr_mP) { @@ -1011,7 +1005,7 @@ static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh) float motion_times[2] = {-1.0f, 1.0f}; for (int step = 0; step < 2; step++) { float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f; - float3 *mP = attr_mP->data_float3() + step * mesh->verts.size(); + float3 *mP = attr_mP->data_float3() + step * mesh->get_verts().size(); BL::FluidDomainSettings::mesh_vertices_iterator svi; int i = 0; @@ -1026,53 +1020,68 @@ static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh) void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, - const vector<Shader *> &used_shaders) + array<Node *> &used_shaders) { - array<int> oldtriangles; - array<Mesh::SubdFace> oldsubd_faces; - array<int> oldsubd_face_corners; - oldtriangles.steal_data(mesh->triangles); - oldsubd_faces.steal_data(mesh->subd_faces); - oldsubd_face_corners.steal_data(mesh->subd_face_corners); - - mesh->clear(); - mesh->used_shaders = used_shaders; - - mesh->subdivision_type = Mesh::SUBDIVISION_NONE; + Mesh new_mesh; + new_mesh.set_used_shaders(used_shaders); if (view_layer.use_surfaces) { /* Adaptive subdivision setup. Not for baking since that requires * exact mapping to the Blender mesh. */ if (!scene->bake_manager->get_baking()) { - mesh->subdivision_type = object_subdivision_type(b_ob, preview, experimental); + new_mesh.set_subdivision_type(object_subdivision_type(b_ob, preview, experimental)); } /* For some reason, meshes do not need this... */ - bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED); + bool need_undeformed = new_mesh.need_attribute(scene, ATTR_STD_GENERATED); BL::Mesh b_mesh = object_to_mesh( - b_data, b_ob, b_depsgraph, need_undeformed, mesh->subdivision_type); + b_data, b_ob, b_depsgraph, need_undeformed, new_mesh.get_subdivision_type()); if (b_mesh) { /* Sync mesh itself. */ - if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) - create_subd_mesh( - scene, mesh, b_ob, b_mesh, mesh->used_shaders, dicing_rate, max_subdivisions); + if (new_mesh.get_subdivision_type() != Mesh::SUBDIVISION_NONE) + create_subd_mesh(scene, + &new_mesh, + b_ob, + b_mesh, + new_mesh.get_used_shaders(), + dicing_rate, + max_subdivisions); else - create_mesh(scene, mesh, b_mesh, mesh->used_shaders, false); + create_mesh(scene, &new_mesh, b_mesh, new_mesh.get_used_shaders(), false); free_object_to_mesh(b_data, b_ob, b_mesh); } } /* cached velocities (e.g. from alembic archive) */ - sync_mesh_cached_velocities(b_ob, scene, mesh); + sync_mesh_cached_velocities(b_ob, scene, &new_mesh); /* mesh fluid motion mantaflow */ - sync_mesh_fluid_motion(b_ob, scene, mesh); + sync_mesh_fluid_motion(b_ob, scene, &new_mesh); + + /* update original sockets */ + + for (const SocketType &socket : new_mesh.type->inputs) { + mesh->set_value(socket, new_mesh, socket); + } + + foreach (Attribute &attr, new_mesh.attributes.attributes) { + mesh->attributes.attributes.push_back(std::move(attr)); + } + + foreach (Attribute &attr, new_mesh.subd_attributes.attributes) { + mesh->subd_attributes.attributes.push_back(std::move(attr)); + } + + mesh->set_num_subd_faces(new_mesh.get_num_subd_faces()); /* tag update */ - bool rebuild = (oldtriangles != mesh->triangles) || (oldsubd_faces != mesh->subd_faces) || - (oldsubd_face_corners != mesh->subd_face_corners); + bool rebuild = (mesh->triangles_is_modified()) || (mesh->subd_num_corners_is_modified()) || + (mesh->subd_shader_is_modified()) || (mesh->subd_smooth_is_modified()) || + (mesh->subd_ptex_offset_is_modified()) || + (mesh->subd_start_corner_is_modified()) || + (mesh->subd_face_corners_is_modified()); mesh->tag_update(scene, rebuild); } @@ -1095,7 +1104,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph, } /* Skip if no vertices were exported. */ - size_t numverts = mesh->verts.size(); + size_t numverts = mesh->get_verts().size(); if (numverts == 0) { return; } @@ -1140,7 +1149,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph, if (new_attribute) { /* In case of new attribute, we verify if there really was any motion. */ if (b_mesh.vertices.length() != numverts || - memcmp(mP, &mesh->verts[0], sizeof(float3) * numverts) == 0) { + memcmp(mP, &mesh->get_verts()[0], sizeof(float3) * numverts) == 0) { /* no motion, remove attributes again */ if (b_mesh.vertices.length() != numverts) { VLOG(1) << "Topology differs, disabling motion blur for object " << b_ob.name(); @@ -1156,7 +1165,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph, VLOG(1) << "Filling deformation motion for object " << b_ob.name(); /* motion, fill up previous steps that we might have skipped because * they had no motion, but we need them anyway now */ - float3 *P = &mesh->verts[0]; + float3 *P = &mesh->get_verts()[0]; float3 *N = (attr_N) ? attr_N->data_float3() : NULL; for (int step = 0; step < motion_step; step++) { memcpy(attr_mP->data_float3() + step * numverts, P, sizeof(float3) * numverts); @@ -1169,7 +1178,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph, if (b_mesh.vertices.length() != numverts) { VLOG(1) << "Topology differs, discarding motion blur for object " << b_ob.name() << " at time " << motion_step; - memcpy(mP, &mesh->verts[0], sizeof(float3) * numverts); + memcpy(mP, &mesh->get_verts()[0], sizeof(float3) * numverts); if (mN != NULL) { memcpy(mN, attr_N->data_float3(), sizeof(float3) * numverts); } |