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authorThomas Dinges <blender@dingto.org>2013-08-22 23:57:56 +0400
committerThomas Dinges <blender@dingto.org>2013-08-22 23:57:56 +0400
commitfc9d4bdf733b101755a28672c22e5dbb021ae4b8 (patch)
tree9074b42ef3a17eccaca9ac66aa52eb811ccc7abd /intern/cycles/blender/blender_object.cpp
parentda7af1e2719e9813ff1131b84dd268c13b07c8c1 (diff)
Cycles / Sampling UI:
* Add a "Total Samples" info at the bottom of the panel. This makes understanding the Non-Progressive integrator easier, as it displays how many samples are used for the different ray types. * Rename Squared Samples to Square samples, to indicate that the action is not already done. The new Total Samples info should make this easier to understand now as well. Also added back for Progressive integrator, for consistency. Screenshot: http://www.pasteall.org/pic/show.php?id=57980
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index b80ab7f8d94..461e897efe1 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -158,7 +158,7 @@ void BlenderSync::sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSI
light->use_mis = get_boolean(clamp, "use_multiple_importance_sampling");
int samples = get_int(clamp, "samples");
- if(get_boolean(cscene, "squared_samples"))
+ if(get_boolean(cscene, "use_square_samples"))
light->samples = samples * samples;
else
light->samples = samples;
@@ -196,7 +196,7 @@ void BlenderSync::sync_background_light()
light->shader = scene->default_background;
int samples = get_int(cworld, "samples");
- if(get_boolean(cscene, "squared_samples"))
+ if(get_boolean(cscene, "use_square_samples"))
light->samples = samples * samples;
else
light->samples = samples;