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authorThomas Dinges <blender@dingto.org>2013-07-20 02:51:48 +0400
committerThomas Dinges <blender@dingto.org>2013-07-20 02:51:48 +0400
commitd336ae8992435a000e5dfe8d6d24a0cf13a5c40a (patch)
tree03cdf0837908fd39d459b7b3377fe22b27e6e995 /intern/cycles/blender/blender_object.cpp
parent3cd53aff090b14cd050c931badf8856e903aad01 (diff)
Cycles / Sampling UI:
* Add a "Squared Samples" option to the UI, to use squared values for ease of use. This can make it easier from an artist point of view, to weak settings. With this enabled, all Sample values will be squared. So 10 Samples become 100 Samples. For the Non-Progressive integrator: 4 AA Samples * 5 Diffuse Samples would become 16 AA Samples * 25 Diffuse = 400 in total. Patch by Matt Heimlich, with some minor edits by myself. Thanks!
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index d1e3d64d572..b2235c36af0 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -154,10 +154,16 @@ void BlenderSync::sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSI
light->shader = used_shaders[0];
/* shadow */
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA clamp = RNA_pointer_get(&b_lamp.ptr, "cycles");
light->cast_shadow = get_boolean(clamp, "cast_shadow");
light->use_mis = get_boolean(clamp, "use_multiple_importance_sampling");
- light->samples = get_int(clamp, "samples");
+
+ int samples = get_int(clamp, "samples");
+ if(get_boolean(cscene, "squared_samples"))
+ light->samples = samples * samples;
+ else
+ light->samples = samples;
/* visibility */
uint visibility = object_ray_visibility(b_ob);
@@ -174,6 +180,7 @@ void BlenderSync::sync_background_light()
BL::World b_world = b_scene.world();
if(b_world) {
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
bool sample_as_light = get_boolean(cworld, "sample_as_light");
@@ -188,8 +195,13 @@ void BlenderSync::sync_background_light()
{
light->type = LIGHT_BACKGROUND;
light->map_resolution = get_int(cworld, "sample_map_resolution");
- light->samples = get_int(cworld, "samples");
light->shader = scene->default_background;
+
+ int samples = get_int(cworld, "samples");
+ if(get_boolean(cscene, "squared_samples"))
+ light->samples = samples * samples;
+ else
+ light->samples = samples;
light->tag_update(scene);
light_map.set_recalc(b_world);