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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /intern/cycles/blender/blender_object.cpp
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'intern/cycles/blender/blender_object.cpp')
-rw-r--r--intern/cycles/blender/blender_object.cpp1169
1 files changed, 577 insertions, 592 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index a296488a14a..095ecd59985 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -37,646 +37,631 @@ CCL_NAMESPACE_BEGIN
/* Utilities */
-bool BlenderSync::BKE_object_is_modified(BL::Object& b_ob)
+bool BlenderSync::BKE_object_is_modified(BL::Object &b_ob)
{
- /* test if we can instance or if the object is modified */
- if(b_ob.type() == BL::Object::type_META) {
- /* multi-user and dupli metaballs are fused, can't instance */
- return true;
- }
- else if(ccl::BKE_object_is_modified(b_ob, b_scene, preview)) {
- /* modifiers */
- return true;
- }
- else {
- /* object level material links */
- BL::Object::material_slots_iterator slot;
- for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot)
- if(slot->link() == BL::MaterialSlot::link_OBJECT)
- return true;
- }
-
- return false;
+ /* test if we can instance or if the object is modified */
+ if (b_ob.type() == BL::Object::type_META) {
+ /* multi-user and dupli metaballs are fused, can't instance */
+ return true;
+ }
+ else if (ccl::BKE_object_is_modified(b_ob, b_scene, preview)) {
+ /* modifiers */
+ return true;
+ }
+ else {
+ /* object level material links */
+ BL::Object::material_slots_iterator slot;
+ for (b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot)
+ if (slot->link() == BL::MaterialSlot::link_OBJECT)
+ return true;
+ }
+
+ return false;
}
-bool BlenderSync::object_is_mesh(BL::Object& b_ob)
+bool BlenderSync::object_is_mesh(BL::Object &b_ob)
{
- BL::ID b_ob_data = b_ob.data();
-
- if(!b_ob_data) {
- return false;
- }
-
- if(b_ob.type() == BL::Object::type_CURVE) {
- /* Skip exporting curves without faces, overhead can be
- * significant if there are many for path animation. */
- BL::Curve b_curve(b_ob.data());
-
- return (b_curve.bevel_object() ||
- b_curve.extrude() != 0.0f ||
- b_curve.bevel_depth() != 0.0f ||
- b_curve.dimensions() == BL::Curve::dimensions_2D ||
- b_ob.modifiers.length());
- }
- else {
- return (b_ob_data.is_a(&RNA_Mesh) ||
- b_ob_data.is_a(&RNA_Curve) ||
- b_ob_data.is_a(&RNA_MetaBall));
- }
+ BL::ID b_ob_data = b_ob.data();
+
+ if (!b_ob_data) {
+ return false;
+ }
+
+ if (b_ob.type() == BL::Object::type_CURVE) {
+ /* Skip exporting curves without faces, overhead can be
+ * significant if there are many for path animation. */
+ BL::Curve b_curve(b_ob.data());
+
+ return (b_curve.bevel_object() || b_curve.extrude() != 0.0f || b_curve.bevel_depth() != 0.0f ||
+ b_curve.dimensions() == BL::Curve::dimensions_2D || b_ob.modifiers.length());
+ }
+ else {
+ return (b_ob_data.is_a(&RNA_Mesh) || b_ob_data.is_a(&RNA_Curve) ||
+ b_ob_data.is_a(&RNA_MetaBall));
+ }
}
-bool BlenderSync::object_is_light(BL::Object& b_ob)
+bool BlenderSync::object_is_light(BL::Object &b_ob)
{
- BL::ID b_ob_data = b_ob.data();
+ BL::ID b_ob_data = b_ob.data();
- return (b_ob_data && b_ob_data.is_a(&RNA_Light));
+ return (b_ob_data && b_ob_data.is_a(&RNA_Light));
}
-static uint object_ray_visibility(BL::Object& b_ob)
+static uint object_ray_visibility(BL::Object &b_ob)
{
- PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility");
- uint flag = 0;
+ PointerRNA cvisibility = RNA_pointer_get(&b_ob.ptr, "cycles_visibility");
+ uint flag = 0;
- flag |= get_boolean(cvisibility, "camera")? PATH_RAY_CAMERA: 0;
- flag |= get_boolean(cvisibility, "diffuse")? PATH_RAY_DIFFUSE: 0;
- flag |= get_boolean(cvisibility, "glossy")? PATH_RAY_GLOSSY: 0;
- flag |= get_boolean(cvisibility, "transmission")? PATH_RAY_TRANSMIT: 0;
- flag |= get_boolean(cvisibility, "shadow")? PATH_RAY_SHADOW: 0;
- flag |= get_boolean(cvisibility, "scatter")? PATH_RAY_VOLUME_SCATTER: 0;
+ flag |= get_boolean(cvisibility, "camera") ? PATH_RAY_CAMERA : 0;
+ flag |= get_boolean(cvisibility, "diffuse") ? PATH_RAY_DIFFUSE : 0;
+ flag |= get_boolean(cvisibility, "glossy") ? PATH_RAY_GLOSSY : 0;
+ flag |= get_boolean(cvisibility, "transmission") ? PATH_RAY_TRANSMIT : 0;
+ flag |= get_boolean(cvisibility, "shadow") ? PATH_RAY_SHADOW : 0;
+ flag |= get_boolean(cvisibility, "scatter") ? PATH_RAY_VOLUME_SCATTER : 0;
- return flag;
+ return flag;
}
/* Light */
-void BlenderSync::sync_light(BL::Object& b_parent,
+void BlenderSync::sync_light(BL::Object &b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
- BL::Object& b_ob,
- BL::Object& b_ob_instance,
+ BL::Object &b_ob,
+ BL::Object &b_ob_instance,
int random_id,
- Transform& tfm,
+ Transform &tfm,
bool *use_portal)
{
- /* test if we need to sync */
- Light *light;
- ObjectKey key(b_parent, persistent_id, b_ob_instance);
-
- if(!light_map.sync(&light, b_ob, b_parent, key)) {
- if(light->is_portal)
- *use_portal = true;
- return;
- }
-
- BL::Light b_light(b_ob.data());
-
- /* type */
- switch(b_light.type()) {
- case BL::Light::type_POINT: {
- BL::PointLight b_point_light(b_light);
- light->size = b_point_light.shadow_soft_size();
- light->type = LIGHT_POINT;
- break;
- }
- case BL::Light::type_SPOT: {
- BL::SpotLight b_spot_light(b_light);
- light->size = b_spot_light.shadow_soft_size();
- light->type = LIGHT_SPOT;
- light->spot_angle = b_spot_light.spot_size();
- light->spot_smooth = b_spot_light.spot_blend();
- break;
- }
- /* Hemi were removed from 2.8 */
- // case BL::Light::type_HEMI: {
- // light->type = LIGHT_DISTANT;
- // light->size = 0.0f;
- // break;
- // }
- case BL::Light::type_SUN: {
- BL::SunLight b_sun_light(b_light);
- light->size = b_sun_light.shadow_soft_size();
- light->type = LIGHT_DISTANT;
- break;
- }
- case BL::Light::type_AREA: {
- BL::AreaLight b_area_light(b_light);
- light->size = 1.0f;
- light->axisu = transform_get_column(&tfm, 0);
- light->axisv = transform_get_column(&tfm, 1);
- light->sizeu = b_area_light.size();
- switch(b_area_light.shape()) {
- case BL::AreaLight::shape_SQUARE:
- light->sizev = light->sizeu;
- light->round = false;
- break;
- case BL::AreaLight::shape_RECTANGLE:
- light->sizev = b_area_light.size_y();
- light->round = false;
- break;
- case BL::AreaLight::shape_DISK:
- light->sizev = light->sizeu;
- light->round = true;
- break;
- case BL::AreaLight::shape_ELLIPSE:
- light->sizev = b_area_light.size_y();
- light->round = true;
- break;
- }
- light->type = LIGHT_AREA;
- break;
- }
- }
-
- /* location and (inverted!) direction */
- light->co = transform_get_column(&tfm, 3);
- light->dir = -transform_get_column(&tfm, 2);
- light->tfm = tfm;
-
- /* shader */
- vector<Shader*> used_shaders;
- find_shader(b_light, used_shaders, scene->default_light);
- light->shader = used_shaders[0];
-
- /* shadow */
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
- light->cast_shadow = get_boolean(clight, "cast_shadow");
- light->use_mis = get_boolean(clight, "use_multiple_importance_sampling");
-
- int samples = get_int(clight, "samples");
- if(get_boolean(cscene, "use_square_samples"))
- light->samples = samples * samples;
- else
- light->samples = samples;
-
- light->max_bounces = get_int(clight, "max_bounces");
-
- if(b_ob != b_ob_instance) {
- light->random_id = random_id;
- }
- else {
- light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0);
- }
-
- if(light->type == LIGHT_AREA)
- light->is_portal = get_boolean(clight, "is_portal");
- else
- light->is_portal = false;
-
- if(light->is_portal)
- *use_portal = true;
-
- /* visibility */
- uint visibility = object_ray_visibility(b_ob);
- light->use_diffuse = (visibility & PATH_RAY_DIFFUSE) != 0;
- light->use_glossy = (visibility & PATH_RAY_GLOSSY) != 0;
- light->use_transmission = (visibility & PATH_RAY_TRANSMIT) != 0;
- light->use_scatter = (visibility & PATH_RAY_VOLUME_SCATTER) != 0;
-
- /* tag */
- light->tag_update(scene);
+ /* test if we need to sync */
+ Light *light;
+ ObjectKey key(b_parent, persistent_id, b_ob_instance);
+
+ if (!light_map.sync(&light, b_ob, b_parent, key)) {
+ if (light->is_portal)
+ *use_portal = true;
+ return;
+ }
+
+ BL::Light b_light(b_ob.data());
+
+ /* type */
+ switch (b_light.type()) {
+ case BL::Light::type_POINT: {
+ BL::PointLight b_point_light(b_light);
+ light->size = b_point_light.shadow_soft_size();
+ light->type = LIGHT_POINT;
+ break;
+ }
+ case BL::Light::type_SPOT: {
+ BL::SpotLight b_spot_light(b_light);
+ light->size = b_spot_light.shadow_soft_size();
+ light->type = LIGHT_SPOT;
+ light->spot_angle = b_spot_light.spot_size();
+ light->spot_smooth = b_spot_light.spot_blend();
+ break;
+ }
+ /* Hemi were removed from 2.8 */
+ // case BL::Light::type_HEMI: {
+ // light->type = LIGHT_DISTANT;
+ // light->size = 0.0f;
+ // break;
+ // }
+ case BL::Light::type_SUN: {
+ BL::SunLight b_sun_light(b_light);
+ light->size = b_sun_light.shadow_soft_size();
+ light->type = LIGHT_DISTANT;
+ break;
+ }
+ case BL::Light::type_AREA: {
+ BL::AreaLight b_area_light(b_light);
+ light->size = 1.0f;
+ light->axisu = transform_get_column(&tfm, 0);
+ light->axisv = transform_get_column(&tfm, 1);
+ light->sizeu = b_area_light.size();
+ switch (b_area_light.shape()) {
+ case BL::AreaLight::shape_SQUARE:
+ light->sizev = light->sizeu;
+ light->round = false;
+ break;
+ case BL::AreaLight::shape_RECTANGLE:
+ light->sizev = b_area_light.size_y();
+ light->round = false;
+ break;
+ case BL::AreaLight::shape_DISK:
+ light->sizev = light->sizeu;
+ light->round = true;
+ break;
+ case BL::AreaLight::shape_ELLIPSE:
+ light->sizev = b_area_light.size_y();
+ light->round = true;
+ break;
+ }
+ light->type = LIGHT_AREA;
+ break;
+ }
+ }
+
+ /* location and (inverted!) direction */
+ light->co = transform_get_column(&tfm, 3);
+ light->dir = -transform_get_column(&tfm, 2);
+ light->tfm = tfm;
+
+ /* shader */
+ vector<Shader *> used_shaders;
+ find_shader(b_light, used_shaders, scene->default_light);
+ light->shader = used_shaders[0];
+
+ /* shadow */
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ PointerRNA clight = RNA_pointer_get(&b_light.ptr, "cycles");
+ light->cast_shadow = get_boolean(clight, "cast_shadow");
+ light->use_mis = get_boolean(clight, "use_multiple_importance_sampling");
+
+ int samples = get_int(clight, "samples");
+ if (get_boolean(cscene, "use_square_samples"))
+ light->samples = samples * samples;
+ else
+ light->samples = samples;
+
+ light->max_bounces = get_int(clight, "max_bounces");
+
+ if (b_ob != b_ob_instance) {
+ light->random_id = random_id;
+ }
+ else {
+ light->random_id = hash_int_2d(hash_string(b_ob.name().c_str()), 0);
+ }
+
+ if (light->type == LIGHT_AREA)
+ light->is_portal = get_boolean(clight, "is_portal");
+ else
+ light->is_portal = false;
+
+ if (light->is_portal)
+ *use_portal = true;
+
+ /* visibility */
+ uint visibility = object_ray_visibility(b_ob);
+ light->use_diffuse = (visibility & PATH_RAY_DIFFUSE) != 0;
+ light->use_glossy = (visibility & PATH_RAY_GLOSSY) != 0;
+ light->use_transmission = (visibility & PATH_RAY_TRANSMIT) != 0;
+ light->use_scatter = (visibility & PATH_RAY_VOLUME_SCATTER) != 0;
+
+ /* tag */
+ light->tag_update(scene);
}
void BlenderSync::sync_background_light(bool use_portal)
{
- BL::World b_world = b_scene.world();
-
- if(b_world) {
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
-
- enum SamplingMethod {
- SAMPLING_NONE = 0,
- SAMPLING_AUTOMATIC,
- SAMPLING_MANUAL,
- SAMPLING_NUM
- };
- int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC);
- bool sample_as_light = (sampling_method != SAMPLING_NONE);
-
- if(sample_as_light || use_portal) {
- /* test if we need to sync */
- Light *light;
- ObjectKey key(b_world, 0, b_world);
-
- if(light_map.sync(&light, b_world, b_world, key) ||
- world_recalc ||
- b_world.ptr.data != world_map)
- {
- light->type = LIGHT_BACKGROUND;
- if(sampling_method == SAMPLING_MANUAL) {
- light->map_resolution = get_int(cworld, "sample_map_resolution");
- }
- else {
- light->map_resolution = 0;
- }
- light->shader = scene->default_background;
- light->use_mis = sample_as_light;
- light->max_bounces = get_int(cworld, "max_bounces");
-
- int samples = get_int(cworld, "samples");
- if(get_boolean(cscene, "use_square_samples"))
- light->samples = samples * samples;
- else
- light->samples = samples;
-
- light->tag_update(scene);
- light_map.set_recalc(b_world);
- }
- }
- }
-
- world_map = b_world.ptr.data;
- world_recalc = false;
+ BL::World b_world = b_scene.world();
+
+ if (b_world) {
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
+ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
+
+ enum SamplingMethod { SAMPLING_NONE = 0, SAMPLING_AUTOMATIC, SAMPLING_MANUAL, SAMPLING_NUM };
+ int sampling_method = get_enum(cworld, "sampling_method", SAMPLING_NUM, SAMPLING_AUTOMATIC);
+ bool sample_as_light = (sampling_method != SAMPLING_NONE);
+
+ if (sample_as_light || use_portal) {
+ /* test if we need to sync */
+ Light *light;
+ ObjectKey key(b_world, 0, b_world);
+
+ if (light_map.sync(&light, b_world, b_world, key) || world_recalc ||
+ b_world.ptr.data != world_map) {
+ light->type = LIGHT_BACKGROUND;
+ if (sampling_method == SAMPLING_MANUAL) {
+ light->map_resolution = get_int(cworld, "sample_map_resolution");
+ }
+ else {
+ light->map_resolution = 0;
+ }
+ light->shader = scene->default_background;
+ light->use_mis = sample_as_light;
+ light->max_bounces = get_int(cworld, "max_bounces");
+
+ int samples = get_int(cworld, "samples");
+ if (get_boolean(cscene, "use_square_samples"))
+ light->samples = samples * samples;
+ else
+ light->samples = samples;
+
+ light->tag_update(scene);
+ light_map.set_recalc(b_world);
+ }
+ }
+ }
+
+ world_map = b_world.ptr.data;
+ world_recalc = false;
}
/* Object */
-Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
- BL::ViewLayer& b_view_layer,
- BL::DepsgraphObjectInstance& b_instance,
+Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
+ BL::ViewLayer &b_view_layer,
+ BL::DepsgraphObjectInstance &b_instance,
float motion_time,
bool show_self,
bool show_particles,
- BlenderObjectCulling& culling,
+ BlenderObjectCulling &culling,
bool *use_portal)
{
- const bool is_instance = b_instance.is_instance();
- BL::Object b_ob = b_instance.object();
- BL::Object b_parent = is_instance ? b_instance.parent()
- : b_instance.object();
- BL::Object b_ob_instance = is_instance ? b_instance.instance_object()
- : b_ob;
- const bool motion = motion_time != 0.0f;
- /*const*/ Transform tfm = get_transform(b_ob.matrix_world());
- int *persistent_id = NULL;
- BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array;
- if(is_instance) {
- persistent_id_array = b_instance.persistent_id();
- persistent_id = persistent_id_array.data;
- }
-
- /* light is handled separately */
- if(!motion && object_is_light(b_ob)) {
- /* TODO: don't use lights for excluded layers used as mask layer,
- * when dynamic overrides are back. */
+ const bool is_instance = b_instance.is_instance();
+ BL::Object b_ob = b_instance.object();
+ BL::Object b_parent = is_instance ? b_instance.parent() : b_instance.object();
+ BL::Object b_ob_instance = is_instance ? b_instance.instance_object() : b_ob;
+ const bool motion = motion_time != 0.0f;
+ /*const*/ Transform tfm = get_transform(b_ob.matrix_world());
+ int *persistent_id = NULL;
+ BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array;
+ if (is_instance) {
+ persistent_id_array = b_instance.persistent_id();
+ persistent_id = persistent_id_array.data;
+ }
+
+ /* light is handled separately */
+ if (!motion && object_is_light(b_ob)) {
+ /* TODO: don't use lights for excluded layers used as mask layer,
+ * when dynamic overrides are back. */
#if 0
- if(!((layer_flag & view_layer.holdout_layer) &&
- (layer_flag & view_layer.exclude_layer)))
+ if(!((layer_flag & view_layer.holdout_layer) &&
+ (layer_flag & view_layer.exclude_layer)))
#endif
- {
- sync_light(b_parent,
- persistent_id,
- b_ob,
- b_ob_instance,
- is_instance ? b_instance.random_id() : 0,
- tfm,
- use_portal);
- }
-
- return NULL;
- }
-
- /* only interested in object that we can create meshes from */
- if(!object_is_mesh(b_ob)) {
- return NULL;
- }
-
- /* Perform object culling. */
- if(culling.test(scene, b_ob, tfm)) {
- return NULL;
- }
-
- /* Visibility flags for both parent and child. */
- PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
- bool use_holdout = get_boolean(cobject, "is_holdout") ||
- b_parent.holdout_get(PointerRNA_NULL, b_view_layer);
- uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
-
- if(b_parent.ptr.data != b_ob.ptr.data) {
- visibility &= object_ray_visibility(b_parent);
- }
-
- /* TODO: make holdout objects on excluded layer invisible for non-camera rays. */
+ {
+ sync_light(b_parent,
+ persistent_id,
+ b_ob,
+ b_ob_instance,
+ is_instance ? b_instance.random_id() : 0,
+ tfm,
+ use_portal);
+ }
+
+ return NULL;
+ }
+
+ /* only interested in object that we can create meshes from */
+ if (!object_is_mesh(b_ob)) {
+ return NULL;
+ }
+
+ /* Perform object culling. */
+ if (culling.test(scene, b_ob, tfm)) {
+ return NULL;
+ }
+
+ /* Visibility flags for both parent and child. */
+ PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
+ bool use_holdout = get_boolean(cobject, "is_holdout") ||
+ b_parent.holdout_get(PointerRNA_NULL, b_view_layer);
+ uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
+
+ if (b_parent.ptr.data != b_ob.ptr.data) {
+ visibility &= object_ray_visibility(b_parent);
+ }
+
+ /* TODO: make holdout objects on excluded layer invisible for non-camera rays. */
#if 0
- if(use_holdout && (layer_flag & view_layer.exclude_layer)) {
- visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
- }
+ if(use_holdout && (layer_flag & view_layer.exclude_layer)) {
+ visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
+ }
#endif
- /* Clear camera visibility for indirect only objects. */
- bool use_indirect_only = b_parent.indirect_only_get(PointerRNA_NULL, b_view_layer);
- if(use_indirect_only) {
- visibility &= ~PATH_RAY_CAMERA;
- }
-
- /* Don't export completely invisible objects. */
- if(visibility == 0) {
- return NULL;
- }
-
- /* key to lookup object */
- ObjectKey key(b_parent, persistent_id, b_ob_instance);
- Object *object;
-
- /* motion vector case */
- if(motion) {
- object = object_map.find(key);
-
- if(object && object->use_motion()) {
- /* Set transform at matching motion time step. */
- int time_index = object->motion_step(motion_time);
- if(time_index >= 0) {
- object->motion[time_index] = tfm;
- }
-
- /* mesh deformation */
- if(object->mesh)
- sync_mesh_motion(b_depsgraph, b_ob, object, motion_time);
- }
-
- return object;
- }
-
- /* test if we need to sync */
- bool object_updated = false;
-
- if(object_map.sync(&object, b_ob, b_parent, key))
- object_updated = true;
-
- /* mesh sync */
- object->mesh = sync_mesh(b_depsgraph, b_ob, b_ob_instance, object_updated, show_self, show_particles);
-
- /* special case not tracked by object update flags */
-
- /* holdout */
- if(use_holdout != object->use_holdout) {
- object->use_holdout = use_holdout;
- scene->object_manager->tag_update(scene);
- object_updated = true;
- }
-
- if(visibility != object->visibility) {
- object->visibility = visibility;
- object_updated = true;
- }
-
- bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
- if(is_shadow_catcher != object->is_shadow_catcher) {
- object->is_shadow_catcher = is_shadow_catcher;
- object_updated = true;
- }
-
- /* sync the asset name for Cryptomatte */
- BL::Object parent = b_ob.parent();
- ustring parent_name;
- if(parent) {
- while(parent.parent()) {
- parent = parent.parent();
- }
- parent_name = parent.name();
- }
- else {
- parent_name = b_ob.name();
- }
- if(object->asset_name != parent_name) {
- object->asset_name = parent_name;
- object_updated = true;
- }
-
- /* object sync
- * transform comparison should not be needed, but duplis don't work perfect
- * in the depsgraph and may not signal changes, so this is a workaround */
- if(object_updated || (object->mesh && object->mesh->need_update) || tfm != object->tfm) {
- object->name = b_ob.name().c_str();
- object->pass_id = b_ob.pass_index();
- object->tfm = tfm;
- object->motion.clear();
-
- /* motion blur */
- Scene::MotionType need_motion = scene->need_motion();
- if(need_motion != Scene::MOTION_NONE && object->mesh) {
- Mesh *mesh = object->mesh;
- mesh->use_motion_blur = false;
- mesh->motion_steps = 0;
-
- uint motion_steps;
-
- if(need_motion == Scene::MOTION_BLUR) {
- motion_steps = object_motion_steps(b_parent, b_ob);
- mesh->motion_steps = motion_steps;
- if(motion_steps && object_use_deform_motion(b_parent, b_ob)) {
- mesh->use_motion_blur = true;
- }
- }
- else {
- motion_steps = 3;
- mesh->motion_steps = motion_steps;
- }
-
- object->motion.clear();
- object->motion.resize(motion_steps, transform_empty());
-
- if(motion_steps) {
- object->motion[motion_steps/2] = tfm;
-
- for(size_t step = 0; step < motion_steps; step++) {
- motion_times.insert(object->motion_time(step));
- }
- }
- }
-
- /* dupli texture coordinates and random_id */
- if(is_instance) {
- object->dupli_generated = 0.5f*get_float3(b_instance.orco()) - make_float3(0.5f, 0.5f, 0.5f);
- object->dupli_uv = get_float2(b_instance.uv());
- object->random_id = b_instance.random_id();
- }
- else {
- object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
- object->dupli_uv = make_float2(0.0f, 0.0f);
- object->random_id = hash_int_2d(hash_string(object->name.c_str()), 0);
- }
-
- object->tag_update(scene);
- }
-
- if(is_instance) {
- /* Sync possible particle data. */
- sync_dupli_particle(b_parent, b_instance, object);
- }
-
- return object;
+ /* Clear camera visibility for indirect only objects. */
+ bool use_indirect_only = b_parent.indirect_only_get(PointerRNA_NULL, b_view_layer);
+ if (use_indirect_only) {
+ visibility &= ~PATH_RAY_CAMERA;
+ }
+
+ /* Don't export completely invisible objects. */
+ if (visibility == 0) {
+ return NULL;
+ }
+
+ /* key to lookup object */
+ ObjectKey key(b_parent, persistent_id, b_ob_instance);
+ Object *object;
+
+ /* motion vector case */
+ if (motion) {
+ object = object_map.find(key);
+
+ if (object && object->use_motion()) {
+ /* Set transform at matching motion time step. */
+ int time_index = object->motion_step(motion_time);
+ if (time_index >= 0) {
+ object->motion[time_index] = tfm;
+ }
+
+ /* mesh deformation */
+ if (object->mesh)
+ sync_mesh_motion(b_depsgraph, b_ob, object, motion_time);
+ }
+
+ return object;
+ }
+
+ /* test if we need to sync */
+ bool object_updated = false;
+
+ if (object_map.sync(&object, b_ob, b_parent, key))
+ object_updated = true;
+
+ /* mesh sync */
+ object->mesh = sync_mesh(
+ b_depsgraph, b_ob, b_ob_instance, object_updated, show_self, show_particles);
+
+ /* special case not tracked by object update flags */
+
+ /* holdout */
+ if (use_holdout != object->use_holdout) {
+ object->use_holdout = use_holdout;
+ scene->object_manager->tag_update(scene);
+ object_updated = true;
+ }
+
+ if (visibility != object->visibility) {
+ object->visibility = visibility;
+ object_updated = true;
+ }
+
+ bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
+ if (is_shadow_catcher != object->is_shadow_catcher) {
+ object->is_shadow_catcher = is_shadow_catcher;
+ object_updated = true;
+ }
+
+ /* sync the asset name for Cryptomatte */
+ BL::Object parent = b_ob.parent();
+ ustring parent_name;
+ if (parent) {
+ while (parent.parent()) {
+ parent = parent.parent();
+ }
+ parent_name = parent.name();
+ }
+ else {
+ parent_name = b_ob.name();
+ }
+ if (object->asset_name != parent_name) {
+ object->asset_name = parent_name;
+ object_updated = true;
+ }
+
+ /* object sync
+ * transform comparison should not be needed, but duplis don't work perfect
+ * in the depsgraph and may not signal changes, so this is a workaround */
+ if (object_updated || (object->mesh && object->mesh->need_update) || tfm != object->tfm) {
+ object->name = b_ob.name().c_str();
+ object->pass_id = b_ob.pass_index();
+ object->tfm = tfm;
+ object->motion.clear();
+
+ /* motion blur */
+ Scene::MotionType need_motion = scene->need_motion();
+ if (need_motion != Scene::MOTION_NONE && object->mesh) {
+ Mesh *mesh = object->mesh;
+ mesh->use_motion_blur = false;
+ mesh->motion_steps = 0;
+
+ uint motion_steps;
+
+ if (need_motion == Scene::MOTION_BLUR) {
+ motion_steps = object_motion_steps(b_parent, b_ob);
+ mesh->motion_steps = motion_steps;
+ if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
+ mesh->use_motion_blur = true;
+ }
+ }
+ else {
+ motion_steps = 3;
+ mesh->motion_steps = motion_steps;
+ }
+
+ object->motion.clear();
+ object->motion.resize(motion_steps, transform_empty());
+
+ if (motion_steps) {
+ object->motion[motion_steps / 2] = tfm;
+
+ for (size_t step = 0; step < motion_steps; step++) {
+ motion_times.insert(object->motion_time(step));
+ }
+ }
+ }
+
+ /* dupli texture coordinates and random_id */
+ if (is_instance) {
+ object->dupli_generated = 0.5f * get_float3(b_instance.orco()) -
+ make_float3(0.5f, 0.5f, 0.5f);
+ object->dupli_uv = get_float2(b_instance.uv());
+ object->random_id = b_instance.random_id();
+ }
+ else {
+ object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
+ object->dupli_uv = make_float2(0.0f, 0.0f);
+ object->random_id = hash_int_2d(hash_string(object->name.c_str()), 0);
+ }
+
+ object->tag_update(scene);
+ }
+
+ if (is_instance) {
+ /* Sync possible particle data. */
+ sync_dupli_particle(b_parent, b_instance, object);
+ }
+
+ return object;
}
/* Object Loop */
-void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time)
+void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph, float motion_time)
{
- /* layer data */
- bool motion = motion_time != 0.0f;
-
- if(!motion) {
- /* prepare for sync */
- light_map.pre_sync();
- mesh_map.pre_sync();
- object_map.pre_sync();
- particle_system_map.pre_sync();
- motion_times.clear();
- }
- else {
- mesh_motion_synced.clear();
- }
-
- /* initialize culling */
- BlenderObjectCulling culling(scene, b_scene);
-
- /* object loop */
- bool cancel = false;
- bool use_portal = false;
-
- BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
-
- BL::Depsgraph::object_instances_iterator b_instance_iter;
- for(b_depsgraph.object_instances.begin(b_instance_iter);
- b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
- ++b_instance_iter)
- {
- BL::DepsgraphObjectInstance b_instance = *b_instance_iter;
- BL::Object b_ob = b_instance.object();
-
- /* load per-object culling data */
- culling.init_object(scene, b_ob);
-
- /* test if object needs to be hidden */
- const bool show_self = b_instance.show_self();
- const bool show_particles = b_instance.show_particles();
-
- if(show_self || show_particles) {
- /* object itself */
- sync_object(b_depsgraph,
- b_view_layer,
- b_instance,
- motion_time,
- show_self,
- show_particles,
- culling,
- &use_portal);
- }
-
- cancel = progress.get_cancel();
- }
-
- progress.set_sync_status("");
-
- if(!cancel && !motion) {
- sync_background_light(use_portal);
-
- /* handle removed data and modified pointers */
- if(light_map.post_sync())
- scene->light_manager->tag_update(scene);
- if(mesh_map.post_sync())
- scene->mesh_manager->tag_update(scene);
- if(object_map.post_sync())
- scene->object_manager->tag_update(scene);
- if(particle_system_map.post_sync())
- scene->particle_system_manager->tag_update(scene);
- }
-
- if(motion)
- mesh_motion_synced.clear();
+ /* layer data */
+ bool motion = motion_time != 0.0f;
+
+ if (!motion) {
+ /* prepare for sync */
+ light_map.pre_sync();
+ mesh_map.pre_sync();
+ object_map.pre_sync();
+ particle_system_map.pre_sync();
+ motion_times.clear();
+ }
+ else {
+ mesh_motion_synced.clear();
+ }
+
+ /* initialize culling */
+ BlenderObjectCulling culling(scene, b_scene);
+
+ /* object loop */
+ bool cancel = false;
+ bool use_portal = false;
+
+ BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
+
+ BL::Depsgraph::object_instances_iterator b_instance_iter;
+ for (b_depsgraph.object_instances.begin(b_instance_iter);
+ b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
+ ++b_instance_iter) {
+ BL::DepsgraphObjectInstance b_instance = *b_instance_iter;
+ BL::Object b_ob = b_instance.object();
+
+ /* load per-object culling data */
+ culling.init_object(scene, b_ob);
+
+ /* test if object needs to be hidden */
+ const bool show_self = b_instance.show_self();
+ const bool show_particles = b_instance.show_particles();
+
+ if (show_self || show_particles) {
+ /* object itself */
+ sync_object(b_depsgraph,
+ b_view_layer,
+ b_instance,
+ motion_time,
+ show_self,
+ show_particles,
+ culling,
+ &use_portal);
+ }
+
+ cancel = progress.get_cancel();
+ }
+
+ progress.set_sync_status("");
+
+ if (!cancel && !motion) {
+ sync_background_light(use_portal);
+
+ /* handle removed data and modified pointers */
+ if (light_map.post_sync())
+ scene->light_manager->tag_update(scene);
+ if (mesh_map.post_sync())
+ scene->mesh_manager->tag_update(scene);
+ if (object_map.post_sync())
+ scene->object_manager->tag_update(scene);
+ if (particle_system_map.post_sync())
+ scene->particle_system_manager->tag_update(scene);
+ }
+
+ if (motion)
+ mesh_motion_synced.clear();
}
-void BlenderSync::sync_motion(BL::RenderSettings& b_render,
- BL::Depsgraph& b_depsgraph,
- BL::Object& b_override,
- int width, int height,
+void BlenderSync::sync_motion(BL::RenderSettings &b_render,
+ BL::Depsgraph &b_depsgraph,
+ BL::Object &b_override,
+ int width,
+ int height,
void **python_thread_state)
{
- if(scene->need_motion() == Scene::MOTION_NONE)
- return;
-
- /* get camera object here to deal with camera switch */
- BL::Object b_cam = b_scene.camera();
- if(b_override)
- b_cam = b_override;
-
- Camera prevcam = *(scene->camera);
-
- int frame_center = b_scene.frame_current();
- float subframe_center = b_scene.frame_subframe();
- float frame_center_delta = 0.0f;
-
- if(scene->need_motion() != Scene::MOTION_PASS &&
- scene->camera->motion_position != Camera::MOTION_POSITION_CENTER)
- {
- float shuttertime = scene->camera->shuttertime;
- if(scene->camera->motion_position == Camera::MOTION_POSITION_END) {
- frame_center_delta = -shuttertime * 0.5f;
- }
- else {
- assert(scene->camera->motion_position == Camera::MOTION_POSITION_START);
- frame_center_delta = shuttertime * 0.5f;
- }
-
- float time = frame_center + subframe_center + frame_center_delta;
- int frame = (int)floorf(time);
- float subframe = time - frame;
- python_thread_state_restore(python_thread_state);
- b_engine.frame_set(frame, subframe);
- python_thread_state_save(python_thread_state);
- sync_camera_motion(b_render, b_cam, width, height, 0.0f);
- sync_objects(b_depsgraph, 0.0f);
- }
-
- /* always sample these times for camera motion */
- motion_times.insert(-1.0f);
- motion_times.insert(1.0f);
-
- /* note iteration over motion_times set happens in sorted order */
- foreach(float relative_time, motion_times) {
- /* center time is already handled. */
- if(relative_time == 0.0f) {
- continue;
- }
-
- VLOG(1) << "Synchronizing motion for the relative time "
- << relative_time << ".";
-
- /* fixed shutter time to get previous and next frame for motion pass */
- float shuttertime = scene->motion_shutter_time();
-
- /* compute frame and subframe time */
- float time = frame_center + subframe_center + frame_center_delta + relative_time * shuttertime * 0.5f;
- int frame = (int)floorf(time);
- float subframe = time - frame;
-
- /* change frame */
- python_thread_state_restore(python_thread_state);
- b_engine.frame_set(frame, subframe);
- python_thread_state_save(python_thread_state);
-
- /* sync camera, only supports two times at the moment */
- if(relative_time == -1.0f || relative_time == 1.0f) {
- sync_camera_motion(b_render,
- b_cam,
- width, height,
- relative_time);
- }
-
- /* sync object */
- sync_objects(b_depsgraph, relative_time);
- }
-
- /* we need to set the python thread state again because this
- * function assumes it is being executed from python and will
- * try to save the thread state */
- python_thread_state_restore(python_thread_state);
- b_engine.frame_set(frame_center, subframe_center);
- python_thread_state_save(python_thread_state);
-
- /* tag camera for motion update */
- if(scene->camera->motion_modified(prevcam))
- scene->camera->tag_update();
+ if (scene->need_motion() == Scene::MOTION_NONE)
+ return;
+
+ /* get camera object here to deal with camera switch */
+ BL::Object b_cam = b_scene.camera();
+ if (b_override)
+ b_cam = b_override;
+
+ Camera prevcam = *(scene->camera);
+
+ int frame_center = b_scene.frame_current();
+ float subframe_center = b_scene.frame_subframe();
+ float frame_center_delta = 0.0f;
+
+ if (scene->need_motion() != Scene::MOTION_PASS &&
+ scene->camera->motion_position != Camera::MOTION_POSITION_CENTER) {
+ float shuttertime = scene->camera->shuttertime;
+ if (scene->camera->motion_position == Camera::MOTION_POSITION_END) {
+ frame_center_delta = -shuttertime * 0.5f;
+ }
+ else {
+ assert(scene->camera->motion_position == Camera::MOTION_POSITION_START);
+ frame_center_delta = shuttertime * 0.5f;
+ }
+
+ float time = frame_center + subframe_center + frame_center_delta;
+ int frame = (int)floorf(time);
+ float subframe = time - frame;
+ python_thread_state_restore(python_thread_state);
+ b_engine.frame_set(frame, subframe);
+ python_thread_state_save(python_thread_state);
+ sync_camera_motion(b_render, b_cam, width, height, 0.0f);
+ sync_objects(b_depsgraph, 0.0f);
+ }
+
+ /* always sample these times for camera motion */
+ motion_times.insert(-1.0f);
+ motion_times.insert(1.0f);
+
+ /* note iteration over motion_times set happens in sorted order */
+ foreach (float relative_time, motion_times) {
+ /* center time is already handled. */
+ if (relative_time == 0.0f) {
+ continue;
+ }
+
+ VLOG(1) << "Synchronizing motion for the relative time " << relative_time << ".";
+
+ /* fixed shutter time to get previous and next frame for motion pass */
+ float shuttertime = scene->motion_shutter_time();
+
+ /* compute frame and subframe time */
+ float time = frame_center + subframe_center + frame_center_delta +
+ relative_time * shuttertime * 0.5f;
+ int frame = (int)floorf(time);
+ float subframe = time - frame;
+
+ /* change frame */
+ python_thread_state_restore(python_thread_state);
+ b_engine.frame_set(frame, subframe);
+ python_thread_state_save(python_thread_state);
+
+ /* sync camera, only supports two times at the moment */
+ if (relative_time == -1.0f || relative_time == 1.0f) {
+ sync_camera_motion(b_render, b_cam, width, height, relative_time);
+ }
+
+ /* sync object */
+ sync_objects(b_depsgraph, relative_time);
+ }
+
+ /* we need to set the python thread state again because this
+ * function assumes it is being executed from python and will
+ * try to save the thread state */
+ python_thread_state_restore(python_thread_state);
+ b_engine.frame_set(frame_center, subframe_center);
+ python_thread_state_save(python_thread_state);
+
+ /* tag camera for motion update */
+ if (scene->camera->motion_modified(prevcam))
+ scene->camera->tag_update();
}
CCL_NAMESPACE_END